diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
| commit | 850388bcaabf057beed8f126002b7b663183b2d8 (patch) | |
| tree | f55fad742d99dc91d2bf32ad54a27f95e8a183f3 /tools | |
| parent | 1030807a58c8f4315d209c3756a9f98d8dc6bd91 (diff) | |
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
- Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows)
- Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams
- Replace Heptagon+Placeholder stub in heptagon_scene with Scene1
- Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times)
so dispatch_render active check works correctly for all sequences
Bug: effects in sequences starting after t=0 were never active because
local times (e.g. 0-8) never satisfied params.time<end for absolute time 20+.
34/34 tests passing.
handoff(Gemini): seq_compiler now emits absolute effect times. All existing
sequences affected — verify visual output across the full timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'tools')
| -rwxr-xr-x | tools/seq_compiler.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/seq_compiler.py b/tools/seq_compiler.py index 18d5a1f..2e51574 100755 --- a/tools/seq_compiler.py +++ b/tools/seq_compiler.py @@ -437,7 +437,7 @@ class {class_name} : public Sequence {{ .effect = std::make_shared<{effect.class_name}>(ctx, std::vector<std::string>{{{inputs_str}}}, std::vector<std::string>{{{outputs_str}}}, - {effect.start}f, {effect.end}f), + {seq.start_time + effect.start}f, {seq.start_time + effect.end}f), .input_nodes = {{{inputs_str}}}, .output_nodes = {{{outputs_str}}}, .execution_order = {effect.execution_order} |
