From 850388bcaabf057beed8f126002b7b663183b2d8 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 20 Feb 2026 12:08:34 +0100 Subject: feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows) - Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams - Replace Heptagon+Placeholder stub in heptagon_scene with Scene1 - Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times) so dispatch_render active check works correctly for all sequences Bug: effects in sequences starting after t=0 were never active because local times (e.g. 0-8) never satisfied params.time --- tools/seq_compiler.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools') diff --git a/tools/seq_compiler.py b/tools/seq_compiler.py index 18d5a1f..2e51574 100755 --- a/tools/seq_compiler.py +++ b/tools/seq_compiler.py @@ -437,7 +437,7 @@ class {class_name} : public Sequence {{ .effect = std::make_shared<{effect.class_name}>(ctx, std::vector{{{inputs_str}}}, std::vector{{{outputs_str}}}, - {effect.start}f, {effect.end}f), + {seq.start_time + effect.start}f, {seq.start_time + effect.end}f), .input_nodes = {{{inputs_str}}}, .output_nodes = {{{outputs_str}}}, .execution_order = {effect.execution_order} -- cgit v1.2.3