diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 09:12:48 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 09:12:48 +0100 |
| commit | ec98466b62797fe7e71f35f009a891e72f4ae85a (patch) | |
| tree | 0f86391c020a6d223ccd4a46ccc9c45aa87fe866 /src/util/mesh_utils.h | |
| parent | 16c2cdce6ad1d89d3c537f2c2cff743449925125 (diff) | |
Revert "feat(platform): Centralize platform-specific WebGPU code and improve shader composition"
This reverts commit 16c2cdce6ad1d89d3c537f2c2cff743449925125.
Diffstat (limited to 'src/util/mesh_utils.h')
| -rw-r--r-- | src/util/mesh_utils.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/util/mesh_utils.h b/src/util/mesh_utils.h deleted file mode 100644 index df203ed..0000000 --- a/src/util/mesh_utils.h +++ /dev/null @@ -1,13 +0,0 @@ -// This file is part of the 64k demo project. -// It defines utility structures and functions for mesh processing. - -#pragma once - -#include "util/mini_math.h" - -// Vertex structure for meshes -struct MeshVertex { - vec3 position; - vec3 normal; - vec2 uv; -}; |
