diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-12 17:14:57 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-12 17:14:57 +0100 |
| commit | efad11008616d30f685752fc70aa05be524c1a78 (patch) | |
| tree | 3a2dad4e054749af900c03800b3868d7a26a7678 /src/util/asset_manager.cc | |
| parent | ce032eb25a480c086edcd7bbfa4a742e5e44a6a7 (diff) | |
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS)
- platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API
- gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches
- texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup
- rotating_cube_effect.cc: remove #ifdef guard for depthSlice
- glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch
- asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing
in STRIP_ALL Windows builds because disk-loading path ran on embedded data)
- tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal
handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames
and progresses through audio timeline. Pre-existing test failures unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/util/asset_manager.cc')
| -rw-r--r-- | src/util/asset_manager.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc index 1c02626..0b96cb2 100644 --- a/src/util/asset_manager.cc +++ b/src/util/asset_manager.cc @@ -28,7 +28,7 @@ static const ProcGenEntry kAssetManagerProcGenFuncs[] = { {"gen_perlin", procedural::gen_perlin}, {"gen_grid", procedural::gen_grid}, {"make_periodic", procedural::make_periodic}, -#if !defined(DEMO_STRIP_ALL) +#if !defined(STRIP_ALL) {"gen_noise_256", procedural::gen_noise_256}, {"gen_fail", procedural::gen_fail}, #endif @@ -76,7 +76,7 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) { AssetRecord source_record = assets[index]; -#if !defined(DEMO_STRIP_ALL) +#if !defined(STRIP_ALL) if (source_record.type == AssetType::SPEC || source_record.type == AssetType::MP3 || source_record.type == AssetType::WGSL) { @@ -222,7 +222,7 @@ void DropAsset(AssetId asset_id, const uint8_t* asset) { delete[] g_asset_cache[index].data; g_asset_cache[index] = {}; // Zero out the struct to force re-generation } -#if !defined(DEMO_STRIP_ALL) +#if !defined(STRIP_ALL) if (g_asset_cache[index].data == asset && (g_asset_cache[index].type == AssetType::SPEC || g_asset_cache[index].type == AssetType::MP3 || |
