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authorskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
committerskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
commitefad11008616d30f685752fc70aa05be524c1a78 (patch)
tree3a2dad4e054749af900c03800b3868d7a26a7678 /src/util
parentce032eb25a480c086edcd7bbfa4a742e5e44a6a7 (diff)
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/util')
-rw-r--r--src/util/asset_manager.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc
index 1c02626..0b96cb2 100644
--- a/src/util/asset_manager.cc
+++ b/src/util/asset_manager.cc
@@ -28,7 +28,7 @@ static const ProcGenEntry kAssetManagerProcGenFuncs[] = {
{"gen_perlin", procedural::gen_perlin},
{"gen_grid", procedural::gen_grid},
{"make_periodic", procedural::make_periodic},
-#if !defined(DEMO_STRIP_ALL)
+#if !defined(STRIP_ALL)
{"gen_noise_256", procedural::gen_noise_256},
{"gen_fail", procedural::gen_fail},
#endif
@@ -76,7 +76,7 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) {
AssetRecord source_record = assets[index];
-#if !defined(DEMO_STRIP_ALL)
+#if !defined(STRIP_ALL)
if (source_record.type == AssetType::SPEC ||
source_record.type == AssetType::MP3 ||
source_record.type == AssetType::WGSL) {
@@ -222,7 +222,7 @@ void DropAsset(AssetId asset_id, const uint8_t* asset) {
delete[] g_asset_cache[index].data;
g_asset_cache[index] = {}; // Zero out the struct to force re-generation
}
-#if !defined(DEMO_STRIP_ALL)
+#if !defined(STRIP_ALL)
if (g_asset_cache[index].data == asset &&
(g_asset_cache[index].type == AssetType::SPEC ||
g_asset_cache[index].type == AssetType::MP3 ||