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authorskal <pascal.massimino@gmail.com>2026-02-07 09:46:12 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 09:46:12 +0100
commit4965202fb03299fc351f20eb2eb13f3fa30f6704 (patch)
tree55cb51b8772faa67f8e6228fa71ef0e15a913672 /src/tests/effect_test_helpers.h
parent514d1b83562cbe63a24e8a53f90cda81f941b608 (diff)
test: Add GPU effects test infrastructure (Phase 1 Foundation)
Creates shared testing utilities for headless GPU effect testing. Enables testing visual effects without windows (CI-friendly). New Test Infrastructure (8 files): - webgpu_test_fixture.{h,cc}: Shared WebGPU initialization * Handles Win32 (old API) vs Native (new callback info structs) * Graceful skip if GPU unavailable * Eliminates 100+ lines of boilerplate per test - offscreen_render_target.{h,cc}: Headless rendering ("frame sink") * Creates offscreen WGPUTexture for rendering without windows * Pixel readback via wgpuBufferMapAsync for validation * 262,144 byte framebuffer (256x256 BGRA8) - effect_test_helpers.{h,cc}: Reusable validation utilities * has_rendered_content(): Detects non-black pixels * all_pixels_match_color(): Color matching with tolerance * hash_pixels(): Deterministic output verification (FNV-1a) - test_effect_base.cc: Comprehensive test suite (7 tests, all passing) * WebGPU fixture lifecycle * Offscreen rendering and pixel readback * Effect construction and initialization * Sequence add_effect and activation logic * Pixel validation helpers Coverage Impact: - GPU test infrastructure: 0% → Foundation ready for Phase 2 - Next: Individual effect tests (FlashEffect, GaussianBlur, etc.) Size Impact: ZERO - All test code wrapped in #if !defined(STRIP_ALL) - Test executables separate from demo64k - No impact on final binary (verified with guards) Test Output: ✓ 7/7 tests passing ✓ WebGPU initialization (adapter + device) ✓ Offscreen render target creation ✓ Pixel readback (262,144 bytes) ✓ Effect initialization via Sequence ✓ Sequence activation logic ✓ Pixel validation helpers Technical Details: - Uses WGPUTexelCopyTextureInfo/BufferInfo (not deprecated ImageCopy*) - Handles WGPURequestAdapterCallbackInfo (native) vs old API (Win32) - Polls wgpuInstanceProcessEvents for async operations - MapAsync uses WGPUMapMode_Read for pixel readback Analysis Document: - GPU_EFFECTS_TEST_ANALYSIS.md: Full roadmap (Phases 1-4, 44 hours) - Phase 1 complete, Phase 2 ready (individual effect tests) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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+// This file is part of the 64k demo project.
+// It provides reusable test helpers for GPU effect testing.
+// Includes lifecycle helpers, pixel validation, and smoke tests.
+
+#pragma once
+
+#include <cstdint>
+#include <functional>
+#include <vector>
+
+// Forward declarations
+class Effect;
+class MainSequence;
+
+// ============================================================================
+// Pixel Validation Helpers
+// ============================================================================
+
+// Validate pixels using a predicate function
+// Returns true if at least one pixel matches the predicate
+bool validate_pixels(
+ const std::vector<uint8_t>& pixels,
+ int width,
+ int height,
+ std::function<bool(uint8_t r, uint8_t g, uint8_t b, uint8_t a)> predicate);
+
+// Check if any pixel is non-black (rendered something)
+bool has_rendered_content(const std::vector<uint8_t>& pixels,
+ int width,
+ int height);
+
+// Check if all pixels match a specific color (within tolerance)
+bool all_pixels_match_color(const std::vector<uint8_t>& pixels,
+ int width,
+ int height,
+ uint8_t r,
+ uint8_t g,
+ uint8_t b,
+ uint8_t tolerance = 5);
+
+// Compute simple hash of pixel data (for deterministic output checks)
+uint64_t hash_pixels(const std::vector<uint8_t>& pixels);
+
+// ============================================================================
+// Effect Lifecycle Helpers
+// ============================================================================
+
+// Test that an effect can be constructed and initialized
+// Returns true if lifecycle succeeds, false otherwise
+bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq);
+
+// Test that an effect can render without crashing (smoke test)
+// Does not validate output, only checks for crashes
+bool test_effect_render_smoke(Effect* effect);