diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-07 09:46:12 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 09:46:12 +0100 |
| commit | 4965202fb03299fc351f20eb2eb13f3fa30f6704 (patch) | |
| tree | 55cb51b8772faa67f8e6228fa71ef0e15a913672 /src/tests/effect_test_helpers.h | |
| parent | 514d1b83562cbe63a24e8a53f90cda81f941b608 (diff) | |
test: Add GPU effects test infrastructure (Phase 1 Foundation)
Creates shared testing utilities for headless GPU effect testing.
Enables testing visual effects without windows (CI-friendly).
New Test Infrastructure (8 files):
- webgpu_test_fixture.{h,cc}: Shared WebGPU initialization
* Handles Win32 (old API) vs Native (new callback info structs)
* Graceful skip if GPU unavailable
* Eliminates 100+ lines of boilerplate per test
- offscreen_render_target.{h,cc}: Headless rendering ("frame sink")
* Creates offscreen WGPUTexture for rendering without windows
* Pixel readback via wgpuBufferMapAsync for validation
* 262,144 byte framebuffer (256x256 BGRA8)
- effect_test_helpers.{h,cc}: Reusable validation utilities
* has_rendered_content(): Detects non-black pixels
* all_pixels_match_color(): Color matching with tolerance
* hash_pixels(): Deterministic output verification (FNV-1a)
- test_effect_base.cc: Comprehensive test suite (7 tests, all passing)
* WebGPU fixture lifecycle
* Offscreen rendering and pixel readback
* Effect construction and initialization
* Sequence add_effect and activation logic
* Pixel validation helpers
Coverage Impact:
- GPU test infrastructure: 0% → Foundation ready for Phase 2
- Next: Individual effect tests (FlashEffect, GaussianBlur, etc.)
Size Impact: ZERO
- All test code wrapped in #if !defined(STRIP_ALL)
- Test executables separate from demo64k
- No impact on final binary (verified with guards)
Test Output:
✓ 7/7 tests passing
✓ WebGPU initialization (adapter + device)
✓ Offscreen render target creation
✓ Pixel readback (262,144 bytes)
✓ Effect initialization via Sequence
✓ Sequence activation logic
✓ Pixel validation helpers
Technical Details:
- Uses WGPUTexelCopyTextureInfo/BufferInfo (not deprecated ImageCopy*)
- Handles WGPURequestAdapterCallbackInfo (native) vs old API (Win32)
- Polls wgpuInstanceProcessEvents for async operations
- MapAsync uses WGPUMapMode_Read for pixel readback
Analysis Document:
- GPU_EFFECTS_TEST_ANALYSIS.md: Full roadmap (Phases 1-4, 44 hours)
- Phase 1 complete, Phase 2 ready (individual effect tests)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/effect_test_helpers.h')
| -rw-r--r-- | src/tests/effect_test_helpers.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/tests/effect_test_helpers.h b/src/tests/effect_test_helpers.h new file mode 100644 index 0000000..d48daa7 --- /dev/null +++ b/src/tests/effect_test_helpers.h @@ -0,0 +1,54 @@ +// This file is part of the 64k demo project. +// It provides reusable test helpers for GPU effect testing. +// Includes lifecycle helpers, pixel validation, and smoke tests. + +#pragma once + +#include <cstdint> +#include <functional> +#include <vector> + +// Forward declarations +class Effect; +class MainSequence; + +// ============================================================================ +// Pixel Validation Helpers +// ============================================================================ + +// Validate pixels using a predicate function +// Returns true if at least one pixel matches the predicate +bool validate_pixels( + const std::vector<uint8_t>& pixels, + int width, + int height, + std::function<bool(uint8_t r, uint8_t g, uint8_t b, uint8_t a)> predicate); + +// Check if any pixel is non-black (rendered something) +bool has_rendered_content(const std::vector<uint8_t>& pixels, + int width, + int height); + +// Check if all pixels match a specific color (within tolerance) +bool all_pixels_match_color(const std::vector<uint8_t>& pixels, + int width, + int height, + uint8_t r, + uint8_t g, + uint8_t b, + uint8_t tolerance = 5); + +// Compute simple hash of pixel data (for deterministic output checks) +uint64_t hash_pixels(const std::vector<uint8_t>& pixels); + +// ============================================================================ +// Effect Lifecycle Helpers +// ============================================================================ + +// Test that an effect can be constructed and initialized +// Returns true if lifecycle succeeds, false otherwise +bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq); + +// Test that an effect can render without crashing (smoke test) +// Does not validate output, only checks for crashes +bool test_effect_render_smoke(Effect* effect); |
