From 4965202fb03299fc351f20eb2eb13f3fa30f6704 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 09:46:12 +0100 Subject: test: Add GPU effects test infrastructure (Phase 1 Foundation) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Creates shared testing utilities for headless GPU effect testing. Enables testing visual effects without windows (CI-friendly). New Test Infrastructure (8 files): - webgpu_test_fixture.{h,cc}: Shared WebGPU initialization * Handles Win32 (old API) vs Native (new callback info structs) * Graceful skip if GPU unavailable * Eliminates 100+ lines of boilerplate per test - offscreen_render_target.{h,cc}: Headless rendering ("frame sink") * Creates offscreen WGPUTexture for rendering without windows * Pixel readback via wgpuBufferMapAsync for validation * 262,144 byte framebuffer (256x256 BGRA8) - effect_test_helpers.{h,cc}: Reusable validation utilities * has_rendered_content(): Detects non-black pixels * all_pixels_match_color(): Color matching with tolerance * hash_pixels(): Deterministic output verification (FNV-1a) - test_effect_base.cc: Comprehensive test suite (7 tests, all passing) * WebGPU fixture lifecycle * Offscreen rendering and pixel readback * Effect construction and initialization * Sequence add_effect and activation logic * Pixel validation helpers Coverage Impact: - GPU test infrastructure: 0% → Foundation ready for Phase 2 - Next: Individual effect tests (FlashEffect, GaussianBlur, etc.) Size Impact: ZERO - All test code wrapped in #if !defined(STRIP_ALL) - Test executables separate from demo64k - No impact on final binary (verified with guards) Test Output: ✓ 7/7 tests passing ✓ WebGPU initialization (adapter + device) ✓ Offscreen render target creation ✓ Pixel readback (262,144 bytes) ✓ Effect initialization via Sequence ✓ Sequence activation logic ✓ Pixel validation helpers Technical Details: - Uses WGPUTexelCopyTextureInfo/BufferInfo (not deprecated ImageCopy*) - Handles WGPURequestAdapterCallbackInfo (native) vs old API (Win32) - Polls wgpuInstanceProcessEvents for async operations - MapAsync uses WGPUMapMode_Read for pixel readback Analysis Document: - GPU_EFFECTS_TEST_ANALYSIS.md: Full roadmap (Phases 1-4, 44 hours) - Phase 1 complete, Phase 2 ready (individual effect tests) Co-Authored-By: Claude Sonnet 4.5 --- src/tests/effect_test_helpers.h | 54 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 src/tests/effect_test_helpers.h (limited to 'src/tests/effect_test_helpers.h') diff --git a/src/tests/effect_test_helpers.h b/src/tests/effect_test_helpers.h new file mode 100644 index 0000000..d48daa7 --- /dev/null +++ b/src/tests/effect_test_helpers.h @@ -0,0 +1,54 @@ +// This file is part of the 64k demo project. +// It provides reusable test helpers for GPU effect testing. +// Includes lifecycle helpers, pixel validation, and smoke tests. + +#pragma once + +#include +#include +#include + +// Forward declarations +class Effect; +class MainSequence; + +// ============================================================================ +// Pixel Validation Helpers +// ============================================================================ + +// Validate pixels using a predicate function +// Returns true if at least one pixel matches the predicate +bool validate_pixels( + const std::vector& pixels, + int width, + int height, + std::function predicate); + +// Check if any pixel is non-black (rendered something) +bool has_rendered_content(const std::vector& pixels, + int width, + int height); + +// Check if all pixels match a specific color (within tolerance) +bool all_pixels_match_color(const std::vector& pixels, + int width, + int height, + uint8_t r, + uint8_t g, + uint8_t b, + uint8_t tolerance = 5); + +// Compute simple hash of pixel data (for deterministic output checks) +uint64_t hash_pixels(const std::vector& pixels); + +// ============================================================================ +// Effect Lifecycle Helpers +// ============================================================================ + +// Test that an effect can be constructed and initialized +// Returns true if lifecycle succeeds, false otherwise +bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq); + +// Test that an effect can render without crashing (smoke test) +// Does not validate output, only checks for crashes +bool test_effect_render_smoke(Effect* effect); -- cgit v1.2.3