summaryrefslogtreecommitdiff
path: root/src/tests/audio/test_silent_backend.cc
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-15 12:38:48 +0100
committerskal <pascal.massimino@gmail.com>2026-02-15 12:38:48 +0100
commit8cababb75f17c420518cc5e84b66f48a1a1b82d3 (patch)
treef9deda74a1e76fb114f7bda4e1eb664e78ae1f2d /src/tests/audio/test_silent_backend.cc
parent5709bf56225894016281fbc6646bae0942468299 (diff)
investigating audio-drive bug
Diffstat (limited to 'src/tests/audio/test_silent_backend.cc')
-rw-r--r--src/tests/audio/test_silent_backend.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/tests/audio/test_silent_backend.cc b/src/tests/audio/test_silent_backend.cc
index 3dc1cd4..cecf72c 100644
--- a/src/tests/audio/test_silent_backend.cc
+++ b/src/tests/audio/test_silent_backend.cc
@@ -97,7 +97,7 @@ void test_silent_backend_tracking() {
assert(backend.get_voice_trigger_count() == 1);
// Render audio (calls on_frames_rendered)
- audio_render_ahead(0.0f, 0.1f); // Render ~0.1 seconds
+ (void)audio_render_ahead(0.0f, 0.1f); // Render ~0.1 seconds
assert(backend.get_frames_rendered() > 0);
// Reset stats
@@ -123,7 +123,7 @@ void test_audio_playback_time() {
assert(t0 == 0.0f);
// Render some audio
- audio_render_ahead(0.5f, 0.1f); // Advance music time to 0.5s
+ (void)audio_render_ahead(0.5f, 0.1f); // Advance music time to 0.5s
// Playback time should advance based on frames rendered
// Note: audio_get_playback_time() tracks cumulative frames consumed
@@ -131,7 +131,7 @@ void test_audio_playback_time() {
assert(t1 >= 0.0f); // Should have advanced
// Render more
- audio_render_ahead(1.0f, 0.5f);
+ (void)audio_render_ahead(1.0f, 0.5f);
float t2 = audio_get_playback_time();
assert(t2 >= t1); // Should continue advancing
@@ -152,7 +152,7 @@ void test_audio_buffer_partial_writes() {
// Note: With SilentBackend, frames_rendered won't increase because
// there's no audio callback consuming from the ring buffer
for (int i = 0; i < 10; ++i) {
- audio_render_ahead((float)i * 0.1f, 0.1f);
+ (void)audio_render_ahead((float)i * 0.1f, 0.1f);
}
// Buffer should have handled multiple writes correctly (no crash)