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authorskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
commiteff8d43479e7704df65fae2a80eefa787213f502 (patch)
tree76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/assets/test_sequence.cc
parent12378b1b7e9091ba59895b4360b2fa959180a56a (diff)
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing: **Structure:** - src/tests/audio/ - 15 audio system tests - src/tests/gpu/ - 12 GPU/shader tests - src/tests/3d/ - 6 3D rendering tests - src/tests/assets/ - 2 asset system tests - src/tests/util/ - 3 utility tests - src/tests/common/ - 3 shared test helpers - src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically) **CMake changes:** - Updated add_demo_test macro to accept LABEL parameter - Applied CTest labels to all 36 tests for subsystem filtering - Updated all test file paths in CMakeLists.txt - Fixed common helper paths (webgpu_test_fixture, etc.) - Added custom targets for subsystem testing: - run_audio_tests, run_gpu_tests, run_3d_tests - run_assets_tests, run_util_tests, run_all_tests **Include path updates:** - Fixed relative includes in GPU tests to reference ../common/ **Documentation:** - Updated doc/HOWTO.md with subsystem test commands - Updated doc/CONTRIBUTING.md with new test organization - Updated scripts/check_all.sh to reflect new structure **Verification:** - All 36 tests passing (100%) - ctest -L <subsystem> filters work correctly - make run_<subsystem>_tests targets functional - scripts/check_all.sh passes Backward compatible: make test and ctest continue to work unchanged. handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/assets/test_sequence.cc')
-rw-r--r--src/tests/assets/test_sequence.cc187
1 files changed, 187 insertions, 0 deletions
diff --git a/src/tests/assets/test_sequence.cc b/src/tests/assets/test_sequence.cc
new file mode 100644
index 0000000..d79ec1d
--- /dev/null
+++ b/src/tests/assets/test_sequence.cc
@@ -0,0 +1,187 @@
+// This file is part of the 64k demo project.
+// It tests the Sequence and Effect management system.
+
+#include "gpu/demo_effects.h"
+#include "gpu/effect.h"
+#include "gpu/gpu.h"
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+// --- Dummy WebGPU Objects ---
+static WGPUDevice dummy_device = (WGPUDevice)1;
+static WGPUQueue dummy_queue = (WGPUQueue)1;
+static WGPUTextureFormat dummy_format = (WGPUTextureFormat)1;
+static const GpuContext dummy_ctx = {dummy_device, dummy_queue, dummy_format};
+static WGPUSurface dummy_surface = (WGPUSurface)1;
+static WGPUCommandEncoder dummy_encoder = (WGPUCommandEncoder)1;
+static WGPURenderPassEncoder dummy_render_pass_encoder =
+ (WGPURenderPassEncoder)1;
+
+// --- Dummy Effect for Tracking ---
+class DummyEffect : public Effect {
+ public:
+ int init_calls = 0;
+ int start_calls = 0;
+ int render_calls = 0;
+ int end_calls = 0;
+ bool is_pp = false;
+
+ DummyEffect(const GpuContext& ctx, bool post_process = false)
+ : Effect(ctx), is_pp(post_process) {
+ }
+
+ void init(MainSequence* demo) override {
+ ++init_calls;
+ (void)demo;
+ }
+ void start() override {
+ ++start_calls;
+ }
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override {
+ ++render_calls;
+ (void)pass;
+ (void)time;
+ (void)beat;
+ (void)intensity;
+ (void)aspect_ratio;
+ }
+ void compute(WGPUCommandEncoder encoder, float time, float beat,
+ float intensity, float aspect_ratio) override {
+ (void)encoder;
+ (void)time;
+ (void)beat;
+ (void)intensity;
+ (void)aspect_ratio;
+ }
+ void end() override {
+ ++end_calls;
+ }
+ bool is_post_process() const override {
+ return is_pp;
+ }
+};
+
+// --- Dummy PostProcessEffect for Tracking (unused in simplified tests) ---
+class DummyPostProcessEffect : public PostProcessEffect {
+ public:
+ int init_calls = 0;
+ int render_calls = 0;
+ int update_bind_group_calls = 0;
+
+ DummyPostProcessEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
+ }
+
+ void init(MainSequence* demo) override {
+ ++init_calls;
+ (void)demo;
+ }
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override {
+ ++render_calls;
+ (void)pass;
+ (void)time;
+ (void)beat;
+ (void)intensity;
+ (void)aspect_ratio;
+ }
+ void update_bind_group(WGPUTextureView input_view) override {
+ ++update_bind_group_calls;
+ (void)input_view;
+ }
+};
+
+// --- Test Cases ---
+
+void test_effect_lifecycle() {
+ printf(" test_effect_lifecycle...\n");
+ MainSequence main_seq;
+ main_seq.init_test(dummy_ctx);
+
+ auto effect1 = std::make_shared<DummyEffect>(dummy_ctx);
+ auto seq1 = std::make_shared<Sequence>();
+ seq1->add_effect(effect1, 1.0f, 3.0f);
+ main_seq.add_sequence(seq1, 0.0f, 0);
+
+ // Before effect starts
+ main_seq.render_frame(0.5f, 0, 0, 1.0f,
+ dummy_surface); // This will still call real render, but
+ // test counts only init
+ assert(effect1->init_calls == 1);
+ assert(effect1->start_calls == 0);
+ assert(effect1->render_calls == 0);
+ assert(effect1->end_calls == 0);
+
+ // Effect starts
+ main_seq.render_frame(1.0f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 1); // No longer checking render calls
+ // directly from here
+ assert(effect1->end_calls == 0);
+
+ // During effect
+ main_seq.render_frame(2.0f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 2);
+ assert(effect1->end_calls == 0);
+
+ // Effect ends
+ main_seq.render_frame(3.0f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 2); // Render not called on end frame
+ assert(effect1->end_calls == 1);
+
+ // After effect ends
+ main_seq.render_frame(3.5f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 2);
+ assert(effect1->end_calls == 1);
+}
+
+void test_simulate_until() {
+#if !defined(STRIP_ALL)
+ printf(" test_simulate_until...\n");
+ MainSequence main_seq;
+ main_seq.init_test(dummy_ctx);
+
+ auto effect1 = std::make_shared<DummyEffect>(dummy_ctx);
+ auto seq1 = std::make_shared<Sequence>();
+ seq1->add_effect(effect1, 1.0f, 3.0f);
+ main_seq.add_sequence(seq1, 0.0f, 0);
+
+ main_seq.simulate_until(2.5f, 1.0f / 60.0f);
+
+ assert(effect1->init_calls == 1);
+ assert(effect1->start_calls == 1);
+ assert(effect1->render_calls ==
+ 0); // Render should not be called in simulate_until
+ assert(effect1->end_calls == 0);
+
+ main_seq.simulate_until(3.5f, 1.0f / 60.0f);
+ assert(effect1->init_calls == 1);
+ assert(effect1->start_calls == 1);
+ assert(effect1->render_calls == 0);
+ assert(effect1->end_calls == 1); // Should end
+#else
+ printf(" test_simulate_until (skipped in STRIP_ALL build)...\\n");
+#endif /* !defined(STRIP_ALL) */
+}
+
+int main() {
+ printf("Running Sequence/Effect System tests...\n");
+
+ // TODO: Re-enable and fix test_effect_lifecycle once GPU resource mocking is
+ // robust.
+
+ // test_effect_lifecycle();
+
+ // TODO: Re-enable and fix test_simulate_until once GPU resource mocking is
+ // robust.
+
+ // test_simulate_until();
+
+ printf("Sequence/Effect System tests PASSED\n");
+
+ return 0;
+} \ No newline at end of file