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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 20:27:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 20:27:04 +0100 |
| commit | eff8d43479e7704df65fae2a80eefa787213f502 (patch) | |
| tree | 76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/assets | |
| parent | 12378b1b7e9091ba59895b4360b2fa959180a56a (diff) | |
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing:
**Structure:**
- src/tests/audio/ - 15 audio system tests
- src/tests/gpu/ - 12 GPU/shader tests
- src/tests/3d/ - 6 3D rendering tests
- src/tests/assets/ - 2 asset system tests
- src/tests/util/ - 3 utility tests
- src/tests/common/ - 3 shared test helpers
- src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically)
**CMake changes:**
- Updated add_demo_test macro to accept LABEL parameter
- Applied CTest labels to all 36 tests for subsystem filtering
- Updated all test file paths in CMakeLists.txt
- Fixed common helper paths (webgpu_test_fixture, etc.)
- Added custom targets for subsystem testing:
- run_audio_tests, run_gpu_tests, run_3d_tests
- run_assets_tests, run_util_tests, run_all_tests
**Include path updates:**
- Fixed relative includes in GPU tests to reference ../common/
**Documentation:**
- Updated doc/HOWTO.md with subsystem test commands
- Updated doc/CONTRIBUTING.md with new test organization
- Updated scripts/check_all.sh to reflect new structure
**Verification:**
- All 36 tests passing (100%)
- ctest -L <subsystem> filters work correctly
- make run_<subsystem>_tests targets functional
- scripts/check_all.sh passes
Backward compatible: make test and ctest continue to work unchanged.
handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/assets')
| -rw-r--r-- | src/tests/assets/test_assets.cc | 184 | ||||
| -rw-r--r-- | src/tests/assets/test_sequence.cc | 187 |
2 files changed, 371 insertions, 0 deletions
diff --git a/src/tests/assets/test_assets.cc b/src/tests/assets/test_assets.cc new file mode 100644 index 0000000..2ee18d6 --- /dev/null +++ b/src/tests/assets/test_assets.cc @@ -0,0 +1,184 @@ +// This file is part of the 64k demo project. +// It tests the asset manager's ability to retrieve packed data. +// Verifies data integrity and size reporting. + +#if defined(USE_TEST_ASSETS) +#include "test_assets.h" +#else +#include "generated/assets.h" +#endif /* defined(USE_TEST_ASSETS) */ + +#include "util/asset_manager_utils.h" + +#include <assert.h> +#include <stdio.h> +#include <string.h> + +int main() { + printf("Running AssetManager test...\n"); + + size_t size = 0; + const uint8_t* data1 = GetAsset(AssetId::ASSET_TEST_ASSET_1, &size); + + assert(data1 != nullptr); + assert(size > 0); + + const char* expected_prefix = "This is a test asset file."; + if (strncmp((const char*)data1, expected_prefix, strlen(expected_prefix)) == + 0) { + printf("Asset content verification: SUCCESS\n"); + } else { + printf("Asset content verification: FAILED\n"); + printf("Got: %.*s\n", (int)size, (const char*)data1); + return 1; + } + + // Test caching: request the same asset again and verify pointer is identical + size_t size2 = 0; + const uint8_t* data2 = GetAsset(AssetId::ASSET_TEST_ASSET_1, &size2); + assert(data2 != nullptr); + assert(size2 == size); + assert(data1 == data2); // Pointers should be the same for cached static asset + printf("Asset caching test: SUCCESS\n"); + + // Test ASSET_LAST_ID - should not return a valid asset + size_t last_id_size = 0; + const uint8_t* last_id_data = GetAsset(AssetId::ASSET_LAST_ID, &last_id_size); + assert(last_id_data == nullptr); + assert(last_id_size == 0); + printf("ASSET_LAST_ID test: SUCCESS\n"); + + printf("Asset size: %zu bytes\n", size); + + // Test procedural asset + printf("\nRunning Procedural Asset test...\n"); + size_t proc_size = 0; + const uint8_t* proc_data_1 = + GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); + assert(proc_data_1 != nullptr); + // Expect 256x256 RGBA8 + 8 byte header + assert(proc_size == 256 * 256 * 4 + 8); + + // Verify first few bytes of DATA (skip header) + // Header is 8 bytes + const uint8_t* pixel_data_1 = proc_data_1 + 8; + bool non_zero_data = false; + for (size_t i = 0; i < 16; ++i) { // Check first 16 bytes of pixels + if (pixel_data_1[i] != 0) { + non_zero_data = true; + break; + } + } + assert(non_zero_data); + printf("Procedural asset content verification: SUCCESS\n"); + + // Test DropAsset for procedural asset and re-generation + DropAsset(AssetId::ASSET_PROC_NOISE_256, proc_data_1); + // After dropping, GetAsset should generate new data + const uint8_t* proc_data_2 = + GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); + assert(proc_data_2 != nullptr); + // assert(proc_data_1 != proc_data_2); // Removed: Allocator might reuse the + // same address + + // Verify content again to ensure it was re-generated correctly + non_zero_data = false; + const uint8_t* pixel_data_2 = proc_data_2 + 8; + for (size_t i = 0; i < 16; ++i) { + if (pixel_data_2[i] != 0) { + non_zero_data = true; + break; + } + } + assert(non_zero_data); + printf("Procedural asset DropAsset and re-generation test: SUCCESS\n"); + + // Test Texture Asset (TGA loading) + printf("\nRunning Texture Asset test...\n"); + TextureAsset tex = GetTextureAsset(AssetId::ASSET_TEST_IMAGE); + assert(tex.pixels != nullptr); + assert(tex.width == 2); + assert(tex.height == 2); + + // Verify pixels (Expected RGBA) + // Pixel 0: Red (255, 0, 0, 255) + assert(tex.pixels[0] == 255 && tex.pixels[1] == 0 && tex.pixels[2] == 0 && + tex.pixels[3] == 255); + // Pixel 1: Green (0, 255, 0, 255) + assert(tex.pixels[4] == 0 && tex.pixels[5] == 255 && tex.pixels[6] == 0 && + tex.pixels[7] == 255); + // Pixel 2: Blue (0, 0, 255, 255) + assert(tex.pixels[8] == 0 && tex.pixels[9] == 0 && tex.pixels[10] == 255 && + tex.pixels[11] == 255); + // Pixel 3: White (255, 255, 255, 255) + assert(tex.pixels[12] == 255 && tex.pixels[13] == 255 && + tex.pixels[14] == 255 && tex.pixels[15] == 255); + + printf("Texture Asset content verification: SUCCESS\n"); + + // Test Unknown Procedural Function + printf("\nRunning Unknown Procedural Function test...\n"); + size_t unknown_size = 0; + // This should print an error to stderr: "Error: Unknown procedural + // function..." + const uint8_t* unknown_data = + GetAsset(AssetId::ASSET_PROC_UNKNOWN, &unknown_size); + assert(unknown_data == nullptr); + assert(unknown_size == 0); + printf("Unknown Procedural Function test: SUCCESS\n"); + + // Test Failing Procedural Function + printf("\nRunning Failing Procedural Function test...\n"); + size_t fail_size = 0; + // This should print an error to stderr: "Error: Procedural generation + // failed..." + const uint8_t* fail_data = GetAsset(AssetId::ASSET_PROC_FAIL, &fail_size); + assert(fail_data == nullptr); + assert(fail_size == 0); + printf("Failing Procedural Function test: SUCCESS\n"); + + // Test Out-of-Bounds ID (beyond ASSET_LAST_ID) + // Casting to AssetId to suppress compiler warnings if checking strict enum + // types + printf("\nRunning Out-of-Bounds ID test...\n"); + size_t oob_size = 0; + const uint8_t* oob_data = + GetAsset((AssetId)((int)AssetId::ASSET_LAST_ID + 1), &oob_size); + assert(oob_data == nullptr); + assert(oob_size == 0); + printf("Out-of-Bounds ID test: SUCCESS\n"); + + // Test DropAsset edge cases + printf("\nRunning DropAsset edge cases test...\n"); + // Invalid ID + DropAsset((AssetId)((int)AssetId::ASSET_LAST_ID + 1), nullptr); + + // Mismatched pointer (should do nothing) + // We use proc_data_2 which is valid, but pass a different ID (e.g. + // ASSET_TEST_ASSET_1 which is static) + DropAsset(AssetId::ASSET_TEST_ASSET_1, proc_data_2); + // Verify proc_data_2 is still valid (by checking it's in cache). + // Note: GetAsset will just return the cached pointer. If DropAsset worked, it + // would have been cleared. But wait, DropAsset clears it from cache. The + // correct test for "mismatched pointer" is: pass the correct ID but WRONG + // pointer. This ensures we don't clear the cache if the user passes a + // stale/wrong pointer. + + // Let's try to drop ASSET_PROC_NOISE_256 with a dummy pointer. + uint8_t dummy_ptr; + DropAsset(AssetId::ASSET_PROC_NOISE_256, &dummy_ptr); + // Check if asset is still in cache (should be, as we didn't drop the real + // one) We can't peek into g_asset_cache directly from here (it's static). But + // GetAsset should return the SAME pointer as proc_data_2 without + // re-generation. If it was dropped, GetAsset would re-generate and likely + // return a NEW pointer (new allocation). + const uint8_t* proc_data_3 = GetAsset(AssetId::ASSET_PROC_NOISE_256, nullptr); + assert(proc_data_3 == proc_data_2); + printf("DropAsset edge cases test: SUCCESS\n"); + + printf("Procedural Asset test PASSED\n"); + + printf("AssetManager test PASSED\n"); + + return 0; +} diff --git a/src/tests/assets/test_sequence.cc b/src/tests/assets/test_sequence.cc new file mode 100644 index 0000000..d79ec1d --- /dev/null +++ b/src/tests/assets/test_sequence.cc @@ -0,0 +1,187 @@ +// This file is part of the 64k demo project. +// It tests the Sequence and Effect management system. + +#include "gpu/demo_effects.h" +#include "gpu/effect.h" +#include "gpu/gpu.h" +#include <assert.h> +#include <stdio.h> +#include <string.h> + +// --- Dummy WebGPU Objects --- +static WGPUDevice dummy_device = (WGPUDevice)1; +static WGPUQueue dummy_queue = (WGPUQueue)1; +static WGPUTextureFormat dummy_format = (WGPUTextureFormat)1; +static const GpuContext dummy_ctx = {dummy_device, dummy_queue, dummy_format}; +static WGPUSurface dummy_surface = (WGPUSurface)1; +static WGPUCommandEncoder dummy_encoder = (WGPUCommandEncoder)1; +static WGPURenderPassEncoder dummy_render_pass_encoder = + (WGPURenderPassEncoder)1; + +// --- Dummy Effect for Tracking --- +class DummyEffect : public Effect { + public: + int init_calls = 0; + int start_calls = 0; + int render_calls = 0; + int end_calls = 0; + bool is_pp = false; + + DummyEffect(const GpuContext& ctx, bool post_process = false) + : Effect(ctx), is_pp(post_process) { + } + + void init(MainSequence* demo) override { + ++init_calls; + (void)demo; + } + void start() override { + ++start_calls; + } + void render(WGPURenderPassEncoder pass, float time, float beat, + float intensity, float aspect_ratio) override { + ++render_calls; + (void)pass; + (void)time; + (void)beat; + (void)intensity; + (void)aspect_ratio; + } + void compute(WGPUCommandEncoder encoder, float time, float beat, + float intensity, float aspect_ratio) override { + (void)encoder; + (void)time; + (void)beat; + (void)intensity; + (void)aspect_ratio; + } + void end() override { + ++end_calls; + } + bool is_post_process() const override { + return is_pp; + } +}; + +// --- Dummy PostProcessEffect for Tracking (unused in simplified tests) --- +class DummyPostProcessEffect : public PostProcessEffect { + public: + int init_calls = 0; + int render_calls = 0; + int update_bind_group_calls = 0; + + DummyPostProcessEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { + } + + void init(MainSequence* demo) override { + ++init_calls; + (void)demo; + } + void render(WGPURenderPassEncoder pass, float time, float beat, + float intensity, float aspect_ratio) override { + ++render_calls; + (void)pass; + (void)time; + (void)beat; + (void)intensity; + (void)aspect_ratio; + } + void update_bind_group(WGPUTextureView input_view) override { + ++update_bind_group_calls; + (void)input_view; + } +}; + +// --- Test Cases --- + +void test_effect_lifecycle() { + printf(" test_effect_lifecycle...\n"); + MainSequence main_seq; + main_seq.init_test(dummy_ctx); + + auto effect1 = std::make_shared<DummyEffect>(dummy_ctx); + auto seq1 = std::make_shared<Sequence>(); + seq1->add_effect(effect1, 1.0f, 3.0f); + main_seq.add_sequence(seq1, 0.0f, 0); + + // Before effect starts + main_seq.render_frame(0.5f, 0, 0, 1.0f, + dummy_surface); // This will still call real render, but + // test counts only init + assert(effect1->init_calls == 1); + assert(effect1->start_calls == 0); + assert(effect1->render_calls == 0); + assert(effect1->end_calls == 0); + + // Effect starts + main_seq.render_frame(1.0f, 0, 0, 1.0f, dummy_surface); + assert(effect1->start_calls == 1); + // assert(effect1->render_calls == 1); // No longer checking render calls + // directly from here + assert(effect1->end_calls == 0); + + // During effect + main_seq.render_frame(2.0f, 0, 0, 1.0f, dummy_surface); + assert(effect1->start_calls == 1); + // assert(effect1->render_calls == 2); + assert(effect1->end_calls == 0); + + // Effect ends + main_seq.render_frame(3.0f, 0, 0, 1.0f, dummy_surface); + assert(effect1->start_calls == 1); + // assert(effect1->render_calls == 2); // Render not called on end frame + assert(effect1->end_calls == 1); + + // After effect ends + main_seq.render_frame(3.5f, 0, 0, 1.0f, dummy_surface); + assert(effect1->start_calls == 1); + // assert(effect1->render_calls == 2); + assert(effect1->end_calls == 1); +} + +void test_simulate_until() { +#if !defined(STRIP_ALL) + printf(" test_simulate_until...\n"); + MainSequence main_seq; + main_seq.init_test(dummy_ctx); + + auto effect1 = std::make_shared<DummyEffect>(dummy_ctx); + auto seq1 = std::make_shared<Sequence>(); + seq1->add_effect(effect1, 1.0f, 3.0f); + main_seq.add_sequence(seq1, 0.0f, 0); + + main_seq.simulate_until(2.5f, 1.0f / 60.0f); + + assert(effect1->init_calls == 1); + assert(effect1->start_calls == 1); + assert(effect1->render_calls == + 0); // Render should not be called in simulate_until + assert(effect1->end_calls == 0); + + main_seq.simulate_until(3.5f, 1.0f / 60.0f); + assert(effect1->init_calls == 1); + assert(effect1->start_calls == 1); + assert(effect1->render_calls == 0); + assert(effect1->end_calls == 1); // Should end +#else + printf(" test_simulate_until (skipped in STRIP_ALL build)...\\n"); +#endif /* !defined(STRIP_ALL) */ +} + +int main() { + printf("Running Sequence/Effect System tests...\n"); + + // TODO: Re-enable and fix test_effect_lifecycle once GPU resource mocking is + // robust. + + // test_effect_lifecycle(); + + // TODO: Re-enable and fix test_simulate_until once GPU resource mocking is + // robust. + + // test_simulate_until(); + + printf("Sequence/Effect System tests PASSED\n"); + + return 0; +}
\ No newline at end of file |
