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authorskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
commiteff8d43479e7704df65fae2a80eefa787213f502 (patch)
tree76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/assets
parent12378b1b7e9091ba59895b4360b2fa959180a56a (diff)
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing: **Structure:** - src/tests/audio/ - 15 audio system tests - src/tests/gpu/ - 12 GPU/shader tests - src/tests/3d/ - 6 3D rendering tests - src/tests/assets/ - 2 asset system tests - src/tests/util/ - 3 utility tests - src/tests/common/ - 3 shared test helpers - src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically) **CMake changes:** - Updated add_demo_test macro to accept LABEL parameter - Applied CTest labels to all 36 tests for subsystem filtering - Updated all test file paths in CMakeLists.txt - Fixed common helper paths (webgpu_test_fixture, etc.) - Added custom targets for subsystem testing: - run_audio_tests, run_gpu_tests, run_3d_tests - run_assets_tests, run_util_tests, run_all_tests **Include path updates:** - Fixed relative includes in GPU tests to reference ../common/ **Documentation:** - Updated doc/HOWTO.md with subsystem test commands - Updated doc/CONTRIBUTING.md with new test organization - Updated scripts/check_all.sh to reflect new structure **Verification:** - All 36 tests passing (100%) - ctest -L <subsystem> filters work correctly - make run_<subsystem>_tests targets functional - scripts/check_all.sh passes Backward compatible: make test and ctest continue to work unchanged. handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/assets')
-rw-r--r--src/tests/assets/test_assets.cc184
-rw-r--r--src/tests/assets/test_sequence.cc187
2 files changed, 371 insertions, 0 deletions
diff --git a/src/tests/assets/test_assets.cc b/src/tests/assets/test_assets.cc
new file mode 100644
index 0000000..2ee18d6
--- /dev/null
+++ b/src/tests/assets/test_assets.cc
@@ -0,0 +1,184 @@
+// This file is part of the 64k demo project.
+// It tests the asset manager's ability to retrieve packed data.
+// Verifies data integrity and size reporting.
+
+#if defined(USE_TEST_ASSETS)
+#include "test_assets.h"
+#else
+#include "generated/assets.h"
+#endif /* defined(USE_TEST_ASSETS) */
+
+#include "util/asset_manager_utils.h"
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+int main() {
+ printf("Running AssetManager test...\n");
+
+ size_t size = 0;
+ const uint8_t* data1 = GetAsset(AssetId::ASSET_TEST_ASSET_1, &size);
+
+ assert(data1 != nullptr);
+ assert(size > 0);
+
+ const char* expected_prefix = "This is a test asset file.";
+ if (strncmp((const char*)data1, expected_prefix, strlen(expected_prefix)) ==
+ 0) {
+ printf("Asset content verification: SUCCESS\n");
+ } else {
+ printf("Asset content verification: FAILED\n");
+ printf("Got: %.*s\n", (int)size, (const char*)data1);
+ return 1;
+ }
+
+ // Test caching: request the same asset again and verify pointer is identical
+ size_t size2 = 0;
+ const uint8_t* data2 = GetAsset(AssetId::ASSET_TEST_ASSET_1, &size2);
+ assert(data2 != nullptr);
+ assert(size2 == size);
+ assert(data1 == data2); // Pointers should be the same for cached static asset
+ printf("Asset caching test: SUCCESS\n");
+
+ // Test ASSET_LAST_ID - should not return a valid asset
+ size_t last_id_size = 0;
+ const uint8_t* last_id_data = GetAsset(AssetId::ASSET_LAST_ID, &last_id_size);
+ assert(last_id_data == nullptr);
+ assert(last_id_size == 0);
+ printf("ASSET_LAST_ID test: SUCCESS\n");
+
+ printf("Asset size: %zu bytes\n", size);
+
+ // Test procedural asset
+ printf("\nRunning Procedural Asset test...\n");
+ size_t proc_size = 0;
+ const uint8_t* proc_data_1 =
+ GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size);
+ assert(proc_data_1 != nullptr);
+ // Expect 256x256 RGBA8 + 8 byte header
+ assert(proc_size == 256 * 256 * 4 + 8);
+
+ // Verify first few bytes of DATA (skip header)
+ // Header is 8 bytes
+ const uint8_t* pixel_data_1 = proc_data_1 + 8;
+ bool non_zero_data = false;
+ for (size_t i = 0; i < 16; ++i) { // Check first 16 bytes of pixels
+ if (pixel_data_1[i] != 0) {
+ non_zero_data = true;
+ break;
+ }
+ }
+ assert(non_zero_data);
+ printf("Procedural asset content verification: SUCCESS\n");
+
+ // Test DropAsset for procedural asset and re-generation
+ DropAsset(AssetId::ASSET_PROC_NOISE_256, proc_data_1);
+ // After dropping, GetAsset should generate new data
+ const uint8_t* proc_data_2 =
+ GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size);
+ assert(proc_data_2 != nullptr);
+ // assert(proc_data_1 != proc_data_2); // Removed: Allocator might reuse the
+ // same address
+
+ // Verify content again to ensure it was re-generated correctly
+ non_zero_data = false;
+ const uint8_t* pixel_data_2 = proc_data_2 + 8;
+ for (size_t i = 0; i < 16; ++i) {
+ if (pixel_data_2[i] != 0) {
+ non_zero_data = true;
+ break;
+ }
+ }
+ assert(non_zero_data);
+ printf("Procedural asset DropAsset and re-generation test: SUCCESS\n");
+
+ // Test Texture Asset (TGA loading)
+ printf("\nRunning Texture Asset test...\n");
+ TextureAsset tex = GetTextureAsset(AssetId::ASSET_TEST_IMAGE);
+ assert(tex.pixels != nullptr);
+ assert(tex.width == 2);
+ assert(tex.height == 2);
+
+ // Verify pixels (Expected RGBA)
+ // Pixel 0: Red (255, 0, 0, 255)
+ assert(tex.pixels[0] == 255 && tex.pixels[1] == 0 && tex.pixels[2] == 0 &&
+ tex.pixels[3] == 255);
+ // Pixel 1: Green (0, 255, 0, 255)
+ assert(tex.pixels[4] == 0 && tex.pixels[5] == 255 && tex.pixels[6] == 0 &&
+ tex.pixels[7] == 255);
+ // Pixel 2: Blue (0, 0, 255, 255)
+ assert(tex.pixels[8] == 0 && tex.pixels[9] == 0 && tex.pixels[10] == 255 &&
+ tex.pixels[11] == 255);
+ // Pixel 3: White (255, 255, 255, 255)
+ assert(tex.pixels[12] == 255 && tex.pixels[13] == 255 &&
+ tex.pixels[14] == 255 && tex.pixels[15] == 255);
+
+ printf("Texture Asset content verification: SUCCESS\n");
+
+ // Test Unknown Procedural Function
+ printf("\nRunning Unknown Procedural Function test...\n");
+ size_t unknown_size = 0;
+ // This should print an error to stderr: "Error: Unknown procedural
+ // function..."
+ const uint8_t* unknown_data =
+ GetAsset(AssetId::ASSET_PROC_UNKNOWN, &unknown_size);
+ assert(unknown_data == nullptr);
+ assert(unknown_size == 0);
+ printf("Unknown Procedural Function test: SUCCESS\n");
+
+ // Test Failing Procedural Function
+ printf("\nRunning Failing Procedural Function test...\n");
+ size_t fail_size = 0;
+ // This should print an error to stderr: "Error: Procedural generation
+ // failed..."
+ const uint8_t* fail_data = GetAsset(AssetId::ASSET_PROC_FAIL, &fail_size);
+ assert(fail_data == nullptr);
+ assert(fail_size == 0);
+ printf("Failing Procedural Function test: SUCCESS\n");
+
+ // Test Out-of-Bounds ID (beyond ASSET_LAST_ID)
+ // Casting to AssetId to suppress compiler warnings if checking strict enum
+ // types
+ printf("\nRunning Out-of-Bounds ID test...\n");
+ size_t oob_size = 0;
+ const uint8_t* oob_data =
+ GetAsset((AssetId)((int)AssetId::ASSET_LAST_ID + 1), &oob_size);
+ assert(oob_data == nullptr);
+ assert(oob_size == 0);
+ printf("Out-of-Bounds ID test: SUCCESS\n");
+
+ // Test DropAsset edge cases
+ printf("\nRunning DropAsset edge cases test...\n");
+ // Invalid ID
+ DropAsset((AssetId)((int)AssetId::ASSET_LAST_ID + 1), nullptr);
+
+ // Mismatched pointer (should do nothing)
+ // We use proc_data_2 which is valid, but pass a different ID (e.g.
+ // ASSET_TEST_ASSET_1 which is static)
+ DropAsset(AssetId::ASSET_TEST_ASSET_1, proc_data_2);
+ // Verify proc_data_2 is still valid (by checking it's in cache).
+ // Note: GetAsset will just return the cached pointer. If DropAsset worked, it
+ // would have been cleared. But wait, DropAsset clears it from cache. The
+ // correct test for "mismatched pointer" is: pass the correct ID but WRONG
+ // pointer. This ensures we don't clear the cache if the user passes a
+ // stale/wrong pointer.
+
+ // Let's try to drop ASSET_PROC_NOISE_256 with a dummy pointer.
+ uint8_t dummy_ptr;
+ DropAsset(AssetId::ASSET_PROC_NOISE_256, &dummy_ptr);
+ // Check if asset is still in cache (should be, as we didn't drop the real
+ // one) We can't peek into g_asset_cache directly from here (it's static). But
+ // GetAsset should return the SAME pointer as proc_data_2 without
+ // re-generation. If it was dropped, GetAsset would re-generate and likely
+ // return a NEW pointer (new allocation).
+ const uint8_t* proc_data_3 = GetAsset(AssetId::ASSET_PROC_NOISE_256, nullptr);
+ assert(proc_data_3 == proc_data_2);
+ printf("DropAsset edge cases test: SUCCESS\n");
+
+ printf("Procedural Asset test PASSED\n");
+
+ printf("AssetManager test PASSED\n");
+
+ return 0;
+}
diff --git a/src/tests/assets/test_sequence.cc b/src/tests/assets/test_sequence.cc
new file mode 100644
index 0000000..d79ec1d
--- /dev/null
+++ b/src/tests/assets/test_sequence.cc
@@ -0,0 +1,187 @@
+// This file is part of the 64k demo project.
+// It tests the Sequence and Effect management system.
+
+#include "gpu/demo_effects.h"
+#include "gpu/effect.h"
+#include "gpu/gpu.h"
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+
+// --- Dummy WebGPU Objects ---
+static WGPUDevice dummy_device = (WGPUDevice)1;
+static WGPUQueue dummy_queue = (WGPUQueue)1;
+static WGPUTextureFormat dummy_format = (WGPUTextureFormat)1;
+static const GpuContext dummy_ctx = {dummy_device, dummy_queue, dummy_format};
+static WGPUSurface dummy_surface = (WGPUSurface)1;
+static WGPUCommandEncoder dummy_encoder = (WGPUCommandEncoder)1;
+static WGPURenderPassEncoder dummy_render_pass_encoder =
+ (WGPURenderPassEncoder)1;
+
+// --- Dummy Effect for Tracking ---
+class DummyEffect : public Effect {
+ public:
+ int init_calls = 0;
+ int start_calls = 0;
+ int render_calls = 0;
+ int end_calls = 0;
+ bool is_pp = false;
+
+ DummyEffect(const GpuContext& ctx, bool post_process = false)
+ : Effect(ctx), is_pp(post_process) {
+ }
+
+ void init(MainSequence* demo) override {
+ ++init_calls;
+ (void)demo;
+ }
+ void start() override {
+ ++start_calls;
+ }
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override {
+ ++render_calls;
+ (void)pass;
+ (void)time;
+ (void)beat;
+ (void)intensity;
+ (void)aspect_ratio;
+ }
+ void compute(WGPUCommandEncoder encoder, float time, float beat,
+ float intensity, float aspect_ratio) override {
+ (void)encoder;
+ (void)time;
+ (void)beat;
+ (void)intensity;
+ (void)aspect_ratio;
+ }
+ void end() override {
+ ++end_calls;
+ }
+ bool is_post_process() const override {
+ return is_pp;
+ }
+};
+
+// --- Dummy PostProcessEffect for Tracking (unused in simplified tests) ---
+class DummyPostProcessEffect : public PostProcessEffect {
+ public:
+ int init_calls = 0;
+ int render_calls = 0;
+ int update_bind_group_calls = 0;
+
+ DummyPostProcessEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
+ }
+
+ void init(MainSequence* demo) override {
+ ++init_calls;
+ (void)demo;
+ }
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override {
+ ++render_calls;
+ (void)pass;
+ (void)time;
+ (void)beat;
+ (void)intensity;
+ (void)aspect_ratio;
+ }
+ void update_bind_group(WGPUTextureView input_view) override {
+ ++update_bind_group_calls;
+ (void)input_view;
+ }
+};
+
+// --- Test Cases ---
+
+void test_effect_lifecycle() {
+ printf(" test_effect_lifecycle...\n");
+ MainSequence main_seq;
+ main_seq.init_test(dummy_ctx);
+
+ auto effect1 = std::make_shared<DummyEffect>(dummy_ctx);
+ auto seq1 = std::make_shared<Sequence>();
+ seq1->add_effect(effect1, 1.0f, 3.0f);
+ main_seq.add_sequence(seq1, 0.0f, 0);
+
+ // Before effect starts
+ main_seq.render_frame(0.5f, 0, 0, 1.0f,
+ dummy_surface); // This will still call real render, but
+ // test counts only init
+ assert(effect1->init_calls == 1);
+ assert(effect1->start_calls == 0);
+ assert(effect1->render_calls == 0);
+ assert(effect1->end_calls == 0);
+
+ // Effect starts
+ main_seq.render_frame(1.0f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 1); // No longer checking render calls
+ // directly from here
+ assert(effect1->end_calls == 0);
+
+ // During effect
+ main_seq.render_frame(2.0f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 2);
+ assert(effect1->end_calls == 0);
+
+ // Effect ends
+ main_seq.render_frame(3.0f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 2); // Render not called on end frame
+ assert(effect1->end_calls == 1);
+
+ // After effect ends
+ main_seq.render_frame(3.5f, 0, 0, 1.0f, dummy_surface);
+ assert(effect1->start_calls == 1);
+ // assert(effect1->render_calls == 2);
+ assert(effect1->end_calls == 1);
+}
+
+void test_simulate_until() {
+#if !defined(STRIP_ALL)
+ printf(" test_simulate_until...\n");
+ MainSequence main_seq;
+ main_seq.init_test(dummy_ctx);
+
+ auto effect1 = std::make_shared<DummyEffect>(dummy_ctx);
+ auto seq1 = std::make_shared<Sequence>();
+ seq1->add_effect(effect1, 1.0f, 3.0f);
+ main_seq.add_sequence(seq1, 0.0f, 0);
+
+ main_seq.simulate_until(2.5f, 1.0f / 60.0f);
+
+ assert(effect1->init_calls == 1);
+ assert(effect1->start_calls == 1);
+ assert(effect1->render_calls ==
+ 0); // Render should not be called in simulate_until
+ assert(effect1->end_calls == 0);
+
+ main_seq.simulate_until(3.5f, 1.0f / 60.0f);
+ assert(effect1->init_calls == 1);
+ assert(effect1->start_calls == 1);
+ assert(effect1->render_calls == 0);
+ assert(effect1->end_calls == 1); // Should end
+#else
+ printf(" test_simulate_until (skipped in STRIP_ALL build)...\\n");
+#endif /* !defined(STRIP_ALL) */
+}
+
+int main() {
+ printf("Running Sequence/Effect System tests...\n");
+
+ // TODO: Re-enable and fix test_effect_lifecycle once GPU resource mocking is
+ // robust.
+
+ // test_effect_lifecycle();
+
+ // TODO: Re-enable and fix test_simulate_until once GPU resource mocking is
+ // robust.
+
+ // test_simulate_until();
+
+ printf("Sequence/Effect System tests PASSED\n");
+
+ return 0;
+} \ No newline at end of file