diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-29 01:42:28 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-29 01:42:28 +0100 |
| commit | 70b77307a9a9ee4fdff23f783e041fe49e60e100 (patch) | |
| tree | 828948256e04a1aee5762643da773b23d29f8e11 /src/tests/3d | |
| parent | f05f76e07c8a91911aa61af16b7db4f30247a3d8 (diff) | |
feat(procedural): add plasma, voronoi, normalmap generators
Add three new procedural texture generators:
- gen_plasma: classic sine-sum color texture (RGB output)
- gen_voronoi: Worley cellular noise (F1/F2/F2-F1 modes)
- gen_normalmap: post-process grayscale→RGB normal map
Remove gen_noise_256 (was an alias for gen_noise). Register new
generators in asset_manager and asset_packer. Add unit tests for
all three, and use them in test_3d_render (plasma sky, voronoi noise,
fBm normal map).
handoff(Gemini): plasma/voronoi/normalmap procedural generators added;
gen_noise_256 removed; tests + 3d_render usage wired up.
Diffstat (limited to 'src/tests/3d')
| -rw-r--r-- | src/tests/3d/test_3d_render.cc | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/tests/3d/test_3d_render.cc b/src/tests/3d/test_3d_render.cc index bd301bd..de9718e 100644 --- a/src/tests/3d/test_3d_render.cc +++ b/src/tests/3d/test_3d_render.cc @@ -102,6 +102,17 @@ bool gen_periodic_noise(uint8_t* buffer, int w, int h, const float* params, return procedural::make_periodic(buffer, w, h, p_params, 1); } +// Wrapper: fBm noise → normal map +bool gen_fbm_normalmap(uint8_t* buffer, int w, int h, const float* params, + int num_params) { + (void)params; (void)num_params; + float fbm_params[] = {0.0f, 4.0f, 1.0f, 0.5f, 5.0f}; + if (!procedural::gen_perlin(buffer, w, h, fbm_params, 5)) + return false; + float nm_params[] = {8.0f}; + return procedural::gen_normalmap(buffer, w, h, nm_params, 1); +} + int main(int argc, char** argv) { printf("Running 3D Renderer Test...\n"); @@ -134,6 +145,32 @@ int main(int argc, char** argv) { setup_standard_textures(g_renderer, g_textures, g_device, g_queue); + // Plasma → sky texture + ProceduralTextureDef plasma_def; + plasma_def.width = 256; + plasma_def.height = 256; + plasma_def.gen_func = procedural::gen_plasma; + plasma_def.params = {0.0f, 3.0f}; // time=0, freq=3 + g_textures.create_procedural_texture("plasma", plasma_def); + g_renderer.set_sky_texture(g_textures.get_texture_view("plasma")); + + // Voronoi (F2-F1 borders) → noise texture + ProceduralTextureDef voronoi_def; + voronoi_def.width = 256; + voronoi_def.height = 256; + voronoi_def.gen_func = procedural::gen_voronoi; + voronoi_def.params = {8.0f, 2.0f, 42.0f}; // scale=8, mode=F2-F1, seed=42 + g_textures.create_procedural_texture("voronoi", voronoi_def); + g_renderer.set_noise_texture(g_textures.get_texture_view("voronoi")); + + // fBm normal map (stored for material/debug use) + ProceduralTextureDef normalmap_def; + normalmap_def.width = 256; + normalmap_def.height = 256; + normalmap_def.gen_func = gen_fbm_normalmap; + normalmap_def.params = {}; + g_textures.create_procedural_texture("normalmap", normalmap_def); + // GPU Grid texture (additional texture for this test) GpuProceduralParams grid_params = {}; grid_params.width = 256; |
