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authorskal <pascal.massimino@gmail.com>2026-03-29 01:42:28 +0100
committerskal <pascal.massimino@gmail.com>2026-03-29 01:42:28 +0100
commit70b77307a9a9ee4fdff23f783e041fe49e60e100 (patch)
tree828948256e04a1aee5762643da773b23d29f8e11 /src/tests/3d
parentf05f76e07c8a91911aa61af16b7db4f30247a3d8 (diff)
feat(procedural): add plasma, voronoi, normalmap generators
Add three new procedural texture generators: - gen_plasma: classic sine-sum color texture (RGB output) - gen_voronoi: Worley cellular noise (F1/F2/F2-F1 modes) - gen_normalmap: post-process grayscale→RGB normal map Remove gen_noise_256 (was an alias for gen_noise). Register new generators in asset_manager and asset_packer. Add unit tests for all three, and use them in test_3d_render (plasma sky, voronoi noise, fBm normal map). handoff(Gemini): plasma/voronoi/normalmap procedural generators added; gen_noise_256 removed; tests + 3d_render usage wired up.
Diffstat (limited to 'src/tests/3d')
-rw-r--r--src/tests/3d/test_3d_render.cc37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/tests/3d/test_3d_render.cc b/src/tests/3d/test_3d_render.cc
index bd301bd..de9718e 100644
--- a/src/tests/3d/test_3d_render.cc
+++ b/src/tests/3d/test_3d_render.cc
@@ -102,6 +102,17 @@ bool gen_periodic_noise(uint8_t* buffer, int w, int h, const float* params,
return procedural::make_periodic(buffer, w, h, p_params, 1);
}
+// Wrapper: fBm noise → normal map
+bool gen_fbm_normalmap(uint8_t* buffer, int w, int h, const float* params,
+ int num_params) {
+ (void)params; (void)num_params;
+ float fbm_params[] = {0.0f, 4.0f, 1.0f, 0.5f, 5.0f};
+ if (!procedural::gen_perlin(buffer, w, h, fbm_params, 5))
+ return false;
+ float nm_params[] = {8.0f};
+ return procedural::gen_normalmap(buffer, w, h, nm_params, 1);
+}
+
int main(int argc, char** argv) {
printf("Running 3D Renderer Test...\n");
@@ -134,6 +145,32 @@ int main(int argc, char** argv) {
setup_standard_textures(g_renderer, g_textures, g_device, g_queue);
+ // Plasma → sky texture
+ ProceduralTextureDef plasma_def;
+ plasma_def.width = 256;
+ plasma_def.height = 256;
+ plasma_def.gen_func = procedural::gen_plasma;
+ plasma_def.params = {0.0f, 3.0f}; // time=0, freq=3
+ g_textures.create_procedural_texture("plasma", plasma_def);
+ g_renderer.set_sky_texture(g_textures.get_texture_view("plasma"));
+
+ // Voronoi (F2-F1 borders) → noise texture
+ ProceduralTextureDef voronoi_def;
+ voronoi_def.width = 256;
+ voronoi_def.height = 256;
+ voronoi_def.gen_func = procedural::gen_voronoi;
+ voronoi_def.params = {8.0f, 2.0f, 42.0f}; // scale=8, mode=F2-F1, seed=42
+ g_textures.create_procedural_texture("voronoi", voronoi_def);
+ g_renderer.set_noise_texture(g_textures.get_texture_view("voronoi"));
+
+ // fBm normal map (stored for material/debug use)
+ ProceduralTextureDef normalmap_def;
+ normalmap_def.width = 256;
+ normalmap_def.height = 256;
+ normalmap_def.gen_func = gen_fbm_normalmap;
+ normalmap_def.params = {};
+ g_textures.create_procedural_texture("normalmap", normalmap_def);
+
// GPU Grid texture (additional texture for this test)
GpuProceduralParams grid_params = {};
grid_params.width = 256;