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authorskal <pascal.massimino@gmail.com>2026-03-29 01:42:28 +0100
committerskal <pascal.massimino@gmail.com>2026-03-29 01:42:28 +0100
commit70b77307a9a9ee4fdff23f783e041fe49e60e100 (patch)
tree828948256e04a1aee5762643da773b23d29f8e11
parentf05f76e07c8a91911aa61af16b7db4f30247a3d8 (diff)
feat(procedural): add plasma, voronoi, normalmap generators
Add three new procedural texture generators: - gen_plasma: classic sine-sum color texture (RGB output) - gen_voronoi: Worley cellular noise (F1/F2/F2-F1 modes) - gen_normalmap: post-process grayscale→RGB normal map Remove gen_noise_256 (was an alias for gen_noise). Register new generators in asset_manager and asset_packer. Add unit tests for all three, and use them in test_3d_render (plasma sky, voronoi noise, fBm normal map). handoff(Gemini): plasma/voronoi/normalmap procedural generators added; gen_noise_256 removed; tests + 3d_render usage wired up.
-rw-r--r--src/procedural/generator.cc119
-rw-r--r--src/procedural/generator.h20
-rw-r--r--src/tests/3d/test_3d_render.cc37
-rw-r--r--src/tests/util/test_procedural.cc88
-rw-r--r--src/util/asset_manager.cc4
-rw-r--r--tools/asset_packer.cc5
6 files changed, 261 insertions, 12 deletions
diff --git a/src/procedural/generator.cc b/src/procedural/generator.cc
index 7c165db..a2a383b 100644
--- a/src/procedural/generator.cc
+++ b/src/procedural/generator.cc
@@ -4,6 +4,7 @@
#include "procedural/generator.h"
#include <cmath>
#include <cstdlib>
+#include <vector>
namespace procedural {
@@ -94,9 +95,6 @@ bool gen_perlin(uint8_t* buffer, int w, int h, const float* params,
// Params[1]: Frequency (Scale)
bool gen_noise(uint8_t* buffer, int w, int h, const float* params,
int num_params) {
- if (num_params > 0 && params[0] == -1337.0f)
- return false;
-
const float seed = (num_params > 0) ? params[0] : 0.0f;
const float freq = (num_params > 1) ? params[1] : 4.0f;
@@ -191,16 +189,123 @@ bool make_periodic(uint8_t* buffer, int w, int h, const float* params,
return true;
}
-#if !defined(DEMO_STRIP_ALL)
-// Test-only: 256x256 noise generator
-bool gen_noise_256(uint8_t* buffer, int w, int h, const float* params,
+// Plasma: classic sine-sum color texture
+// Params[0]: time/seed, Params[1]: frequency multiplier
+bool gen_plasma(uint8_t* buffer, int w, int h, const float* params,
+ int num_params) {
+ const float time = (num_params > 0) ? params[0] : 0.0f;
+ const float freq = (num_params > 1) ? params[1] : 2.0f;
+
+ for (int y = 0; y < h; ++y) {
+ for (int x = 0; x < w; ++x) {
+ const float nx = (float)x / (float)w * freq;
+ const float ny = (float)y / (float)h * freq;
+
+ float v = sinf(nx * 6.2832f + time);
+ v += sinf(ny * 6.2832f + time * 1.3f);
+ v += sinf((nx + ny) * 3.1416f + time * 0.7f);
+ v += sinf(sqrtf(nx * nx + ny * ny) * 6.2832f + time);
+ v = v * 0.125f + 0.5f;
+
+ // Map value to RGB via 120-degree phase-shifted sines
+ const float kTau = 6.2832f;
+ const float kPhase = 2.0944f; // 2*pi/3
+ const int idx = (y * w + x) * 4;
+ buffer[idx + 0] = (uint8_t)(fminf(fmaxf(sinf(v * kTau) * 0.5f + 0.5f, 0.0f), 1.0f) * 255.0f);
+ buffer[idx + 1] = (uint8_t)(fminf(fmaxf(sinf(v * kTau + kPhase) * 0.5f + 0.5f, 0.0f), 1.0f) * 255.0f);
+ buffer[idx + 2] = (uint8_t)(fminf(fmaxf(sinf(v * kTau + 2.0f * kPhase) * 0.5f + 0.5f, 0.0f), 1.0f) * 255.0f);
+ buffer[idx + 3] = 255;
+ }
+ }
+ return true;
+}
+
+// Voronoi (Worley) cellular noise
+// Params[0]: cell scale, Params[1]: mode (0=F1, 1=F2, 2=F2-F1), Params[2]: seed
+bool gen_voronoi(uint8_t* buffer, int w, int h, const float* params,
+ int num_params) {
+ const float scale = (num_params > 0) ? params[0] : 4.0f;
+ const int mode = (num_params > 1) ? (int)params[1] : 2;
+ const float seed = (num_params > 2) ? params[2] : 0.0f;
+
+ for (int y = 0; y < h; ++y) {
+ for (int x = 0; x < w; ++x) {
+ const float px = (float)x / (float)w * scale;
+ const float py = (float)y / (float)h * scale;
+ const float cell_x = floorf(px);
+ const float cell_y = floorf(py);
+
+ float f1 = 1e10f, f2 = 1e10f;
+
+ for (int dy = -1; dy <= 1; ++dy) {
+ for (int dx = -1; dx <= 1; ++dx) {
+ const float cx = cell_x + dx;
+ const float cy = cell_y + dy;
+ const float fx = cx + hash_2f(cx + seed, cy + seed * 1.37f);
+ const float fy = cy + hash_2f(cx + seed * 1.13f, cy + seed * 0.97f);
+ const float ddx = px - fx;
+ const float ddy = py - fy;
+ const float dist2 = ddx * ddx + ddy * ddy;
+
+ if (dist2 < f1) { f2 = f1; f1 = dist2; }
+ else if (dist2 < f2) { f2 = dist2; }
+ }
+ }
+
+ float value;
+ if (mode == 0) value = sqrtf(f1) * 1.5f;
+ else if (mode == 1) value = sqrtf(f2) * 1.2f;
+ else value = (sqrtf(f2) - sqrtf(f1)) * 3.0f;
+
+ value = fminf(fmaxf(value, 0.0f), 1.0f);
+ const uint8_t uval = (uint8_t)(value * 255.0f);
+ const int idx = (y * w + x) * 4;
+ buffer[idx + 0] = uval;
+ buffer[idx + 1] = uval;
+ buffer[idx + 2] = uval;
+ buffer[idx + 3] = 255;
+ }
+ }
+ return true;
+}
+
+// Normal map: post-process converting grayscale R channel to RGB normals
+// Params[0]: strength
+bool gen_normalmap(uint8_t* buffer, int w, int h, const float* params,
int num_params) {
- return gen_noise(buffer, w, h, params, num_params);
+ const float strength = (num_params > 0) ? params[0] : 4.0f;
+
+ std::vector<float> height(w * h);
+ for (int i = 0; i < w * h; ++i) {
+ height[i] = buffer[i * 4] / 255.0f;
+ }
+
+ for (int y = 0; y < h; ++y) {
+ for (int x = 0; x < w; ++x) {
+ const float hL = height[y * w + (x - 1 + w) % w];
+ const float hR = height[y * w + (x + 1) % w];
+ const float hD = height[((y - 1 + h) % h) * w + x];
+ const float hU = height[((y + 1) % h) * w + x];
+
+ const float dx = (hR - hL) * strength;
+ const float dy = (hU - hD) * strength;
+ const float len = sqrtf(dx * dx + dy * dy + 1.0f);
+
+ const int idx = (y * w + x) * 4;
+ buffer[idx + 0] = (uint8_t)((-dx / len * 0.5f + 0.5f) * 255.0f);
+ buffer[idx + 1] = (uint8_t)((-dy / len * 0.5f + 0.5f) * 255.0f);
+ buffer[idx + 2] = (uint8_t)((1.0f / len * 0.5f + 0.5f) * 255.0f);
+ buffer[idx + 3] = 255;
+ }
+ }
+ return true;
}
+#if !defined(DEMO_STRIP_ALL)
// Test-only: Failing generator
bool gen_fail(uint8_t* buffer, int w, int h, const float* params,
int num_params) {
+ (void)buffer; (void)w; (void)h; (void)params; (void)num_params;
return false;
}
#endif
diff --git a/src/procedural/generator.h b/src/procedural/generator.h
index 96d7651..9224d00 100644
--- a/src/procedural/generator.h
+++ b/src/procedural/generator.h
@@ -17,6 +17,7 @@ typedef bool (*ProcGenFunc)(uint8_t* buffer, int w, int h, const float* params,
namespace procedural {
// Simple noise generator
+// Params[0]: Seed, Params[1]: Frequency
bool gen_noise(uint8_t* buffer, int w, int h, const float* params,
int num_params);
@@ -38,11 +39,24 @@ bool gen_grid(uint8_t* buffer, int w, int h, const float* params,
bool make_periodic(uint8_t* buffer, int w, int h, const float* params,
int num_params);
-#if !defined(DEMO_STRIP_ALL)
-// Test-only: 256x256 noise generator
-bool gen_noise_256(uint8_t* buffer, int w, int h, const float* params,
+// Plasma: classic sine-sum color texture
+// Params[0]: time/seed offset, Params[1]: frequency multiplier (default 2.0)
+bool gen_plasma(uint8_t* buffer, int w, int h, const float* params,
+ int num_params);
+
+// Voronoi (Worley) cellular noise
+// Params[0]: cell scale (default 4.0)
+// Params[1]: mode: 0=F1, 1=F2, 2=F2-F1 borders (default 2)
+// Params[2]: seed
+bool gen_voronoi(uint8_t* buffer, int w, int h, const float* params,
+ int num_params);
+
+// Post-process: convert grayscale height (R channel) to RGB normal map
+// Params[0]: strength (default 4.0)
+bool gen_normalmap(uint8_t* buffer, int w, int h, const float* params,
int num_params);
+#if !defined(DEMO_STRIP_ALL)
// Test-only: Failing generator
bool gen_fail(uint8_t* buffer, int w, int h, const float* params,
int num_params);
diff --git a/src/tests/3d/test_3d_render.cc b/src/tests/3d/test_3d_render.cc
index bd301bd..de9718e 100644
--- a/src/tests/3d/test_3d_render.cc
+++ b/src/tests/3d/test_3d_render.cc
@@ -102,6 +102,17 @@ bool gen_periodic_noise(uint8_t* buffer, int w, int h, const float* params,
return procedural::make_periodic(buffer, w, h, p_params, 1);
}
+// Wrapper: fBm noise → normal map
+bool gen_fbm_normalmap(uint8_t* buffer, int w, int h, const float* params,
+ int num_params) {
+ (void)params; (void)num_params;
+ float fbm_params[] = {0.0f, 4.0f, 1.0f, 0.5f, 5.0f};
+ if (!procedural::gen_perlin(buffer, w, h, fbm_params, 5))
+ return false;
+ float nm_params[] = {8.0f};
+ return procedural::gen_normalmap(buffer, w, h, nm_params, 1);
+}
+
int main(int argc, char** argv) {
printf("Running 3D Renderer Test...\n");
@@ -134,6 +145,32 @@ int main(int argc, char** argv) {
setup_standard_textures(g_renderer, g_textures, g_device, g_queue);
+ // Plasma → sky texture
+ ProceduralTextureDef plasma_def;
+ plasma_def.width = 256;
+ plasma_def.height = 256;
+ plasma_def.gen_func = procedural::gen_plasma;
+ plasma_def.params = {0.0f, 3.0f}; // time=0, freq=3
+ g_textures.create_procedural_texture("plasma", plasma_def);
+ g_renderer.set_sky_texture(g_textures.get_texture_view("plasma"));
+
+ // Voronoi (F2-F1 borders) → noise texture
+ ProceduralTextureDef voronoi_def;
+ voronoi_def.width = 256;
+ voronoi_def.height = 256;
+ voronoi_def.gen_func = procedural::gen_voronoi;
+ voronoi_def.params = {8.0f, 2.0f, 42.0f}; // scale=8, mode=F2-F1, seed=42
+ g_textures.create_procedural_texture("voronoi", voronoi_def);
+ g_renderer.set_noise_texture(g_textures.get_texture_view("voronoi"));
+
+ // fBm normal map (stored for material/debug use)
+ ProceduralTextureDef normalmap_def;
+ normalmap_def.width = 256;
+ normalmap_def.height = 256;
+ normalmap_def.gen_func = gen_fbm_normalmap;
+ normalmap_def.params = {};
+ g_textures.create_procedural_texture("normalmap", normalmap_def);
+
// GPU Grid texture (additional texture for this test)
GpuProceduralParams grid_params = {};
grid_params.width = 256;
diff --git a/src/tests/util/test_procedural.cc b/src/tests/util/test_procedural.cc
index e9f9a02..c6616ad 100644
--- a/src/tests/util/test_procedural.cc
+++ b/src/tests/util/test_procedural.cc
@@ -127,11 +127,99 @@ void test_periodic() {
assert(res); // Should return true but do nothing
}
+void test_plasma() {
+ std::cout << "Testing Plasma Generator..." << std::endl;
+ int w = 64, h = 64;
+ std::vector<uint8_t> buffer(w * h * 4);
+
+ float params[] = {0.0f, 2.0f};
+ bool res = procedural::gen_plasma(buffer.data(), w, h, params, 2);
+ assert(res);
+ assert(buffer[3] == 255);
+
+ // RGB should differ (color output, not grayscale)
+ bool has_color = false;
+ for (size_t i = 0; i < buffer.size(); i += 4) {
+ if (buffer[i] != buffer[i + 1] || buffer[i + 1] != buffer[i + 2]) {
+ has_color = true;
+ break;
+ }
+ }
+ assert(has_color);
+
+ // Test defaults
+ res = procedural::gen_plasma(buffer.data(), w, h, nullptr, 0);
+ assert(res);
+}
+
+void test_voronoi() {
+ std::cout << "Testing Voronoi Generator..." << std::endl;
+ int w = 64, h = 64;
+ std::vector<uint8_t> buffer(w * h * 4);
+
+ // F1 mode
+ float params_f1[] = {4.0f, 0.0f, 0.0f};
+ bool res = procedural::gen_voronoi(buffer.data(), w, h, params_f1, 3);
+ assert(res);
+ assert(buffer[3] == 255);
+
+ bool nonzero = false;
+ for (size_t i = 0; i < buffer.size(); i += 4) {
+ if (buffer[i] > 0) { nonzero = true; break; }
+ }
+ assert(nonzero);
+
+ // F2-F1 (borders) mode
+ float params_border[] = {4.0f, 2.0f, 0.0f};
+ res = procedural::gen_voronoi(buffer.data(), w, h, params_border, 3);
+ assert(res);
+
+ // Test defaults
+ res = procedural::gen_voronoi(buffer.data(), w, h, nullptr, 0);
+ assert(res);
+}
+
+void test_normalmap() {
+ std::cout << "Testing Normal Map Generator..." << std::endl;
+ int w = 64, h = 64;
+ std::vector<uint8_t> buffer(w * h * 4);
+
+ // Fill with a horizontal gradient as height
+ for (int y = 0; y < h; ++y) {
+ for (int x = 0; x < w; ++x) {
+ int idx = (y * w + x) * 4;
+ buffer[idx] = (uint8_t)(x * 255 / (w - 1));
+ buffer[idx + 1] = buffer[idx];
+ buffer[idx + 2] = buffer[idx];
+ buffer[idx + 3] = 255;
+ }
+ }
+
+ float params[] = {4.0f};
+ bool res = procedural::gen_normalmap(buffer.data(), w, h, params, 1);
+ assert(res);
+ assert(buffer[3] == 255);
+
+ // For a horizontal gradient, X-normal (R) should be shifted from 128
+ // (non-flat normals expected)
+ bool has_normal_variation = false;
+ for (size_t i = 0; i < buffer.size(); i += 4) {
+ if (buffer[i] != 128) { has_normal_variation = true; break; }
+ }
+ assert(has_normal_variation);
+
+ // Z component (B) should be > 0 (normal faces up)
+ assert(buffer[2] > 0);
+}
+
int main() {
test_noise();
test_perlin();
test_grid();
test_periodic();
+ test_plasma();
+ test_voronoi();
+ test_normalmap();
std::cout << "--- PROCEDURAL TESTS PASSED ---" << std::endl;
return 0;
} \ No newline at end of file
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc
index 0b96cb2..26a82bf 100644
--- a/src/util/asset_manager.cc
+++ b/src/util/asset_manager.cc
@@ -28,8 +28,10 @@ static const ProcGenEntry kAssetManagerProcGenFuncs[] = {
{"gen_perlin", procedural::gen_perlin},
{"gen_grid", procedural::gen_grid},
{"make_periodic", procedural::make_periodic},
+ {"gen_plasma", procedural::gen_plasma},
+ {"gen_voronoi", procedural::gen_voronoi},
+ {"gen_normalmap", procedural::gen_normalmap},
#if !defined(STRIP_ALL)
- {"gen_noise_256", procedural::gen_noise_256},
{"gen_fail", procedural::gen_fail},
#endif
};
diff --git a/tools/asset_packer.cc b/tools/asset_packer.cc
index deb4de5..df876be 100644
--- a/tools/asset_packer.cc
+++ b/tools/asset_packer.cc
@@ -29,10 +29,13 @@
// asset_packer here, not generated)
static const std::map<std::string, ProcGenFunc> kAssetPackerProcGenFuncMap = {
{"gen_noise", procedural::gen_noise},
+ {"gen_perlin", procedural::gen_perlin},
{"gen_grid", procedural::gen_grid},
{"make_periodic", procedural::make_periodic},
+ {"gen_plasma", procedural::gen_plasma},
+ {"gen_voronoi", procedural::gen_voronoi},
+ {"gen_normalmap", procedural::gen_normalmap},
#if !defined(DEMO_STRIP_ALL)
- {"gen_noise_256", procedural::gen_noise_256},
{"gen_fail", procedural::gen_fail},
#endif
};