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authorskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
commit9ee410594a52cbc699b13de2bde4860d70c959a3 (patch)
treed56adf5931d488abcf3ac8e24a828d2d5b02e8cc /src/shaders/sequence_uniforms.wgsl
parent6599a428cd69be6c66c5179e1f0fce42f561f935 (diff)
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/shaders/sequence_uniforms.wgsl')
-rw-r--r--src/shaders/sequence_uniforms.wgsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/shaders/sequence_uniforms.wgsl b/src/shaders/sequence_uniforms.wgsl
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+++ b/src/shaders/sequence_uniforms.wgsl
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+// Sequence v2 uniform structure for WGSL shaders
+// Matches UniformsSequenceParams in sequence.h
+
+struct UniformsSequenceParams {
+ resolution: vec2f,
+ aspect_ratio: f32,
+ time: f32,
+ beat_time: f32,
+ beat_phase: f32,
+ audio_intensity: f32,
+ noise: f32,
+};