From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- src/shaders/sequence_uniforms.wgsl | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 src/shaders/sequence_uniforms.wgsl (limited to 'src/shaders/sequence_uniforms.wgsl') diff --git a/src/shaders/sequence_uniforms.wgsl b/src/shaders/sequence_uniforms.wgsl new file mode 100644 index 0000000..1aef34e --- /dev/null +++ b/src/shaders/sequence_uniforms.wgsl @@ -0,0 +1,12 @@ +// Sequence v2 uniform structure for WGSL shaders +// Matches UniformsSequenceParams in sequence.h + +struct UniformsSequenceParams { + resolution: vec2f, + aspect_ratio: f32, + time: f32, + beat_time: f32, + beat_phase: f32, + audio_intensity: f32, + noise: f32, +}; -- cgit v1.2.3