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authorskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
commit9ee410594a52cbc699b13de2bde4860d70c959a3 (patch)
treed56adf5931d488abcf3ac8e24a828d2d5b02e8cc /src/shaders/common_uniforms.wgsl
parent6599a428cd69be6c66c5179e1f0fce42f561f935 (diff)
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/shaders/common_uniforms.wgsl')
-rw-r--r--src/shaders/common_uniforms.wgsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/shaders/common_uniforms.wgsl b/src/shaders/common_uniforms.wgsl
new file mode 100644
index 0000000..5dc0251
--- /dev/null
+++ b/src/shaders/common_uniforms.wgsl
@@ -0,0 +1,25 @@
+struct CommonUniforms {
+ resolution: vec2f, // Screen dimensions
+ aspect_ratio: f32, // Width/height ratio
+ time: f32, // Physical time in seconds (unaffected by tempo)
+ beat_time: f32, // Musical time in beats (absolute, tempo-scaled)
+ beat_phase: f32, // Fractional beat (0.0-1.0 within current beat)
+ audio_intensity: f32, // Audio peak for beat sync
+ _pad: f32, // Padding
+};
+struct GlobalUniforms {
+ view_proj: mat4x4f,
+ inv_view_proj: mat4x4f,
+ camera_pos_time: vec4f,
+ params: vec4f,
+ resolution: vec2f,
+};
+struct ObjectData {
+ model: mat4x4f,
+ inv_model: mat4x4f,
+ color: vec4f,
+ params: vec4f,
+};
+struct ObjectsBuffer {
+ objects: array<ObjectData>,
+}; \ No newline at end of file