diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-28 09:08:57 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 09:08:57 +0100 |
| commit | 9ee410594a52cbc699b13de2bde4860d70c959a3 (patch) | |
| tree | d56adf5931d488abcf3ac8e24a828d2d5b02e8cc /src/shaders/common_uniforms.wgsl | |
| parent | 6599a428cd69be6c66c5179e1f0fce42f561f935 (diff) | |
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives,
eliminating the top-level common/ directory.
- Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt
- Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/shaders/common_uniforms.wgsl')
| -rw-r--r-- | src/shaders/common_uniforms.wgsl | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/shaders/common_uniforms.wgsl b/src/shaders/common_uniforms.wgsl new file mode 100644 index 0000000..5dc0251 --- /dev/null +++ b/src/shaders/common_uniforms.wgsl @@ -0,0 +1,25 @@ +struct CommonUniforms { + resolution: vec2f, // Screen dimensions + aspect_ratio: f32, // Width/height ratio + time: f32, // Physical time in seconds (unaffected by tempo) + beat_time: f32, // Musical time in beats (absolute, tempo-scaled) + beat_phase: f32, // Fractional beat (0.0-1.0 within current beat) + audio_intensity: f32, // Audio peak for beat sync + _pad: f32, // Padding +}; +struct GlobalUniforms { + view_proj: mat4x4f, + inv_view_proj: mat4x4f, + camera_pos_time: vec4f, + params: vec4f, + resolution: vec2f, +}; +struct ObjectData { + model: mat4x4f, + inv_model: mat4x4f, + color: vec4f, + params: vec4f, +}; +struct ObjectsBuffer { + objects: array<ObjectData>, +};
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