From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- src/shaders/common_uniforms.wgsl | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 src/shaders/common_uniforms.wgsl (limited to 'src/shaders/common_uniforms.wgsl') diff --git a/src/shaders/common_uniforms.wgsl b/src/shaders/common_uniforms.wgsl new file mode 100644 index 0000000..5dc0251 --- /dev/null +++ b/src/shaders/common_uniforms.wgsl @@ -0,0 +1,25 @@ +struct CommonUniforms { + resolution: vec2f, // Screen dimensions + aspect_ratio: f32, // Width/height ratio + time: f32, // Physical time in seconds (unaffected by tempo) + beat_time: f32, // Musical time in beats (absolute, tempo-scaled) + beat_phase: f32, // Fractional beat (0.0-1.0 within current beat) + audio_intensity: f32, // Audio peak for beat sync + _pad: f32, // Padding +}; +struct GlobalUniforms { + view_proj: mat4x4f, + inv_view_proj: mat4x4f, + camera_pos_time: vec4f, + params: vec4f, + resolution: vec2f, +}; +struct ObjectData { + model: mat4x4f, + inv_model: mat4x4f, + color: vec4f, + params: vec4f, +}; +struct ObjectsBuffer { + objects: array, +}; \ No newline at end of file -- cgit v1.2.3