From 8bdc4754647c9c6691130fa91d51fee93c5fc88f Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 10:51:15 +0100 Subject: feat: Implement 3D system and procedural texture manager - Extended mini_math.h with mat4 multiplication and affine transforms. - Implemented TextureManager for runtime procedural texture generation and GPU upload. - Added 3D system components: Camera, Object, Scene, and Renderer3D. - Created test_3d_render mini-demo for interactive 3D verification. - Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny. --- src/gpu/texture_manager.h | 48 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/gpu/texture_manager.h (limited to 'src/gpu/texture_manager.h') diff --git a/src/gpu/texture_manager.h b/src/gpu/texture_manager.h new file mode 100644 index 0000000..3faf74c --- /dev/null +++ b/src/gpu/texture_manager.h @@ -0,0 +1,48 @@ +// This file is part of the 64k demo project. +// It defines the TextureManager for procedural assets. +// Handles generation and GPU upload of procedural textures. + +#pragma once + +#include "gpu/gpu.h" +#include +#include +#include + +#if defined(DEMO_CROSS_COMPILE_WIN32) +#include +#else +#include +#endif + +struct ProceduralTextureDef { + int width; + int height; + void (*gen_func)(uint8_t*, int, int, const float*, int); + std::vector params; +}; + +struct GpuTexture { + WGPUTexture texture; + WGPUTextureView view; + int width; + int height; +}; + +class TextureManager { + public: + void init(WGPUDevice device, WGPUQueue queue); + void shutdown(); + + // Registers and generates a texture immediately + void create_procedural_texture(const std::string& name, + const ProceduralTextureDef& def); + + // Retrieves a texture view by name (returns nullptr if not found) + WGPUTextureView get_texture_view(const std::string& name); + + private: + WGPUDevice device_; + WGPUQueue queue_; + std::map textures_; +}; -- cgit v1.2.3