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authorskal <pascal.massimino@gmail.com>2026-02-16 10:00:30 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 10:00:30 +0100
commita126caf9e52b8f7c5be8e09b303e741aa9a410cb (patch)
tree12a74c3dfc4ca0eba5807a323564118713b957a8 /src/gpu/shaders.h
parentce246924ac12da5639cce049c7bb2e29de7ed637 (diff)
feat(sequence): port particles_effect to v2
- Add ParticlesEffectV2 with compute + render passes - Create particle_compute_v2.wgsl and particle_render_v2.wgsl - Use UniformsSequenceParams for beat-synchronized particles - Update timeline_v2.seq particles sequence (simplified 2-effect chain) - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): Particles v2 complete, rotating_cube next
Diffstat (limited to 'src/gpu/shaders.h')
-rw-r--r--src/gpu/shaders.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h
index d1658fa..b7ee226 100644
--- a/src/gpu/shaders.h
+++ b/src/gpu/shaders.h
@@ -33,3 +33,5 @@ extern const char* gen_mask_compute_wgsl;
extern const char* passthrough_v2_shader_wgsl;
extern const char* gaussian_blur_v2_shader_wgsl;
extern const char* heptagon_v2_shader_wgsl;
+extern const char* particle_compute_v2_wgsl;
+extern const char* particle_render_v2_wgsl;