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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 10:03:18 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 10:03:18 +0100 |
| commit | 2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 (patch) | |
| tree | 6eb1890a738ff9050835cd88bc4cadebeeb390c8 /src/gpu/shaders.h | |
| parent | a126caf9e52b8f7c5be8e09b303e741aa9a410cb (diff) | |
feat(sequence): port rotating_cube_effect to v2
- Add RotatingCubeEffectV2 with 3D rendering + depth buffer
- Create rotating_cube_v2.wgsl (hardcoded cube geometry)
- Simplified: no auxiliary mask texture dependency
- Declare depth node via NodeRegistry
- Update timeline_v2.seq rotating_cube sequence
- Add shader exports to shaders.{h,cc}
- All 36 tests passing
handoff(Claude): RotatingCube v2 complete, hybrid_3d next
Diffstat (limited to 'src/gpu/shaders.h')
| -rw-r--r-- | src/gpu/shaders.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index b7ee226..ab5ddf2 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -35,3 +35,4 @@ extern const char* gaussian_blur_v2_shader_wgsl; extern const char* heptagon_v2_shader_wgsl; extern const char* particle_compute_v2_wgsl; extern const char* particle_render_v2_wgsl; +extern const char* rotating_cube_v2_wgsl; |
