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authorskal <pascal.massimino@gmail.com>2026-02-16 10:03:18 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 10:03:18 +0100
commit2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 (patch)
tree6eb1890a738ff9050835cd88bc4cadebeeb390c8 /src/gpu/shaders.h
parenta126caf9e52b8f7c5be8e09b303e741aa9a410cb (diff)
feat(sequence): port rotating_cube_effect to v2
- Add RotatingCubeEffectV2 with 3D rendering + depth buffer - Create rotating_cube_v2.wgsl (hardcoded cube geometry) - Simplified: no auxiliary mask texture dependency - Declare depth node via NodeRegistry - Update timeline_v2.seq rotating_cube sequence - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): RotatingCube v2 complete, hybrid_3d next
Diffstat (limited to 'src/gpu/shaders.h')
-rw-r--r--src/gpu/shaders.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h
index b7ee226..ab5ddf2 100644
--- a/src/gpu/shaders.h
+++ b/src/gpu/shaders.h
@@ -35,3 +35,4 @@ extern const char* gaussian_blur_v2_shader_wgsl;
extern const char* heptagon_v2_shader_wgsl;
extern const char* particle_compute_v2_wgsl;
extern const char* particle_render_v2_wgsl;
+extern const char* rotating_cube_v2_wgsl;