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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 08:58:46 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 08:58:46 +0100 |
| commit | 04938fc4a3335e1459e5fb23d0d091fd2a40c296 (patch) | |
| tree | 769ab31b1545e17e42e10bf5b35b5ea9d35564f3 /src/gpu/shaders.h | |
| parent | 79fc9fc1e56ef78dfb7b9732febc8c8777fac9fb (diff) | |
feat(sequence): complete phase 3 - v2 shader integration and effect ports
- Create v2-compatible WGSL shaders with UniformsSequenceParams
- Add sequence_v2_uniforms snippet for ShaderComposer
- Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2
- Enable and fix end-to-end test (test_sequence_v2_e2e)
- Fix shader binding order (sampler at 0, texture at 1)
- Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice)
- Add v2 shaders to main and test workspace assets
- All tests passing (36/36)
handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4
Diffstat (limited to 'src/gpu/shaders.h')
| -rw-r--r-- | src/gpu/shaders.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index 03263db..d1658fa 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -28,3 +28,8 @@ extern const char* gen_grid_compute_wgsl; extern const char* gen_blend_compute_wgsl; extern const char* gen_mask_compute_wgsl; #endif + +// Sequence v2 shaders +extern const char* passthrough_v2_shader_wgsl; +extern const char* gaussian_blur_v2_shader_wgsl; +extern const char* heptagon_v2_shader_wgsl; |
