From 04938fc4a3335e1459e5fb23d0d091fd2a40c296 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 08:58:46 +0100 Subject: feat(sequence): complete phase 3 - v2 shader integration and effect ports - Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4 --- src/gpu/shaders.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/gpu/shaders.h') diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index 03263db..d1658fa 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -28,3 +28,8 @@ extern const char* gen_grid_compute_wgsl; extern const char* gen_blend_compute_wgsl; extern const char* gen_mask_compute_wgsl; #endif + +// Sequence v2 shaders +extern const char* passthrough_v2_shader_wgsl; +extern const char* gaussian_blur_v2_shader_wgsl; +extern const char* heptagon_v2_shader_wgsl; -- cgit v1.2.3