diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 11:16:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 11:16:24 +0100 |
| commit | bd26bc743933dcd5241fc87d160a893f83644dfb (patch) | |
| tree | 373aa9c866fc6f6bbc58f4e27395f58563acbccc /src/gpu/post_process_helper.h | |
| parent | a1789611cdce872c2cecb2c6412c9eda12745916 (diff) | |
docs(gpu): Purge comment bloat from GPU headers
Removed redundant and obvious comments from 7 GPU headers:
- post_process_helper.h: binding comments, stale UniformsSequenceParams note
- shader_composer.h: verbose Compose/VerifyIncludes descriptions
- uniform_helper.h: obvious method comments
- effect.h: redundant render/resize comments
- gpu.h: verbose struct/header comments, GPU perf placeholder
- sdf_effect.h: obvious method comments
- sequence.h: duplicate header, obvious API comments
Kept only non-obvious context (binding conventions, headless mode notes).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/post_process_helper.h')
| -rw-r--r-- | src/gpu/post_process_helper.h | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/src/gpu/post_process_helper.h b/src/gpu/post_process_helper.h index 9a71046..811d0e4 100644 --- a/src/gpu/post_process_helper.h +++ b/src/gpu/post_process_helper.h @@ -7,27 +7,21 @@ #include "gpu/sequence.h" #include "util/mini_math.h" -// Use UniformsSequenceParams (defined in sequence.h) for post-process effects - // Standard post-process bind group layout (group 0): -#define PP_BINDING_SAMPLER 0 // Sampler for input texture -#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) -#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer -#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters +#define PP_BINDING_SAMPLER 0 +#define PP_BINDING_TEXTURE 1 +#define PP_BINDING_UNIFORMS 2 +#define PP_BINDING_EFFECT_PARAMS 3 -// Helper to create a standard post-processing pipeline -// Uniforms are accessible to both vertex and fragment shaders WGPURenderPipeline create_post_process_pipeline(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); -// Helper to create a simple post-processing pipeline (no effect params, 3 -// bindings only) +// No effect params, 3 bindings only WGPURenderPipeline create_post_process_pipeline_simple(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); -// Helper to update bind group for post-processing effects void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline, WGPUBindGroup* bind_group, WGPUTextureView input_view, GpuBuffer uniforms, GpuBuffer effect_params); |
