From bd26bc743933dcd5241fc87d160a893f83644dfb Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 11:16:24 +0100 Subject: docs(gpu): Purge comment bloat from GPU headers Removed redundant and obvious comments from 7 GPU headers: - post_process_helper.h: binding comments, stale UniformsSequenceParams note - shader_composer.h: verbose Compose/VerifyIncludes descriptions - uniform_helper.h: obvious method comments - effect.h: redundant render/resize comments - gpu.h: verbose struct/header comments, GPU perf placeholder - sdf_effect.h: obvious method comments - sequence.h: duplicate header, obvious API comments Kept only non-obvious context (binding conventions, headless mode notes). Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/post_process_helper.h | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) (limited to 'src/gpu/post_process_helper.h') diff --git a/src/gpu/post_process_helper.h b/src/gpu/post_process_helper.h index 9a71046..811d0e4 100644 --- a/src/gpu/post_process_helper.h +++ b/src/gpu/post_process_helper.h @@ -7,27 +7,21 @@ #include "gpu/sequence.h" #include "util/mini_math.h" -// Use UniformsSequenceParams (defined in sequence.h) for post-process effects - // Standard post-process bind group layout (group 0): -#define PP_BINDING_SAMPLER 0 // Sampler for input texture -#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) -#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer -#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters +#define PP_BINDING_SAMPLER 0 +#define PP_BINDING_TEXTURE 1 +#define PP_BINDING_UNIFORMS 2 +#define PP_BINDING_EFFECT_PARAMS 3 -// Helper to create a standard post-processing pipeline -// Uniforms are accessible to both vertex and fragment shaders WGPURenderPipeline create_post_process_pipeline(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); -// Helper to create a simple post-processing pipeline (no effect params, 3 -// bindings only) +// No effect params, 3 bindings only WGPURenderPipeline create_post_process_pipeline_simple(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); -// Helper to update bind group for post-processing effects void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline, WGPUBindGroup* bind_group, WGPUTextureView input_view, GpuBuffer uniforms, GpuBuffer effect_params); -- cgit v1.2.3