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authorskal <pascal.massimino@gmail.com>2026-02-28 08:29:44 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 08:29:44 +0100
commit514b8d7141d1346c48c9e301d2b89fd5e5f42cc9 (patch)
treea04933a6e3d1021efcd606607c66fc7d6205fd88 /src/gpu/gpu.h
parente39ccafe38134ac8b06fc0b14c2537293fc9fa89 (diff)
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
- Delete unused SDFEffect base class (src/gpu/sdf_effect.h) - Delete sdf_test.wgsl and SHADER_SDF_TEST from assets.txt - Rewrite SDF_EFFECT_GUIDE.md based on Scene1 canonical pattern: correct bindings (2/3), vec4f syntax, UniformsSequenceParams - Fix missing newline at end of gpu.h handoff(Claude): SDF cleanup done, guide updated to match current Effect API
Diffstat (limited to 'src/gpu/gpu.h')
-rw-r--r--src/gpu/gpu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h
index d6c0255..7754b29 100644
--- a/src/gpu/gpu.h
+++ b/src/gpu/gpu.h
@@ -104,4 +104,4 @@ WGPUSampler gpu_create_linear_sampler(WGPUDevice device);
WGPUSampler gpu_create_nearest_sampler(WGPUDevice device);
// Dummy 1x1 texture for scene effects (don't need texture input)
-TextureWithView gpu_create_dummy_scene_texture(WGPUDevice device); \ No newline at end of file
+TextureWithView gpu_create_dummy_scene_texture(WGPUDevice device);