From fa5a960a3dd6f8e3b5115bcad5150654baebb6a0 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 11 Feb 2026 12:03:36 +0100 Subject: fix: Use actual resolution in RotatingCubeEffect MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Hardcoded vec2(1280.0f, 720.0f) → u.resolution Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/effects/rotating_cube_effect.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/effects') diff --git a/src/gpu/effects/rotating_cube_effect.cc b/src/gpu/effects/rotating_cube_effect.cc index 79a540b..cd31100 100644 --- a/src/gpu/effects/rotating_cube_effect.cc +++ b/src/gpu/effects/rotating_cube_effect.cc @@ -207,7 +207,7 @@ void RotatingCubeEffect::render(WGPURenderPassEncoder pass, .inv_view_proj = view_proj.inverse(), .camera_pos_time = vec4(camera_pos.x, camera_pos.y, camera_pos.z, u.time), .params = vec4(1.0f, 0.0f, 0.0f, 0.0f), - .resolution = vec2(1280.0f, 720.0f), + .resolution = u.resolution, }; const ObjectData obj_data = { -- cgit v1.2.3