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authorskal <pascal.massimino@gmail.com>2026-02-07 21:24:27 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 21:24:27 +0100
commitf9c5e84f01d0d7d1c981db4a0594dee9986429c4 (patch)
treeac0ef47a0247d57d91d74a2767f9e48c56705aa7 /src/gpu/effects/theme_modulation_effect.h
parent9cae6f16897338cb33b85d93bb6f1be38a60a93c (diff)
refactor(audio): Simplify music track with steady beat progression
Created cleaner, less busy track for demo64k: STRUCTURE (32 seconds / 16 units): - 0-4s: KICK_1 + SNARE_1 - 4-8s: KICK_1 + SNARE_2 (snare variation) - 8-12s: KICK_2 + SNARE_3 (kick + snare variation) - 12-16s: KICK_2 + SNARE_1 (snare back to 1) - 16-20s: KICK_1 + SNARE_2 + RIDE (ride introduced) - 20-24s: KICK_2 + SNARE_3 + RIDE - 24-28s: KICK_1 + SNARE_1 + RIDE - 28-32s: KICK_2 + SNARE_2 + RIDE PATTERNS: - Kick: Quarter notes on beats 0 and 2 (steady) - Snare: Backbeat on beats 1 and 3 (steady) - Ride: Quarter notes on all beats (after 16s) VARIATION: - Snare sample changes every 4 seconds - Kick sample changes every 8 seconds - Ride added at 16 seconds RESOURCES: - 6 patterns total (kick_1, kick_2, snare_1, snare_2, snare_3, ride) - 6 asset samples (no generated notes) - Max 3 simultaneous patterns - Max 6 voices polyphony Previous track had 73 patterns and was much more complex. New track is minimal, steady, and easy to follow. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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