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-rw-r--r--assets/music.track374
1 files changed, 119 insertions, 255 deletions
diff --git a/assets/music.track b/assets/music.track
index 252fb1d..c5b953b 100644
--- a/assets/music.track
+++ b/assets/music.track
@@ -1,285 +1,149 @@
-# Enhanced Demo Track - Progressive buildup with varied percussion
-# Features acceleration/deceleration with diverse samples and melodic progression
+# Simple Demo Track - Steady beat with progressive variation
+# Duration: 32 seconds (16 units at 120 BPM)
+#
+# Structure:
+# - Steady kick + snare throughout
+# - Snare sample varies every 4s
+# - Kick sample varies every 8s
+# - Ride added after 16s
#
# TIMING: Unit-less (1 unit = 4 beats at 120 BPM = 2 seconds)
-# Pattern events use unit-less time (0.0-1.0 for 4-beat pattern)
-# Score triggers use unit-less time
+
+BPM 120
+
SAMPLE ASSET_KICK_1
SAMPLE ASSET_KICK_2
-SAMPLE ASSET_KICK_2
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_SNARE_2
SAMPLE ASSET_SNARE_3
-SAMPLE ASSET_SNARE_3
-SAMPLE ASSET_HIHAT_1
-SAMPLE ASSET_HIHAT_2
-SAMPLE ASSET_HIHAT_3
-SAMPLE ASSET_HIHAT_3
-SAMPLE ASSET_CRASH_1
SAMPLE ASSET_RIDE_1
-SAMPLE ASSET_SPLASH_1
-SAMPLE ASSET_BASS_1
# === KICK PATTERNS ===
-# Varied kicks for different sections
-PATTERN kick_basic LENGTH 1.0
+# Steady kick on beats 0 and 2 (quarter notes)
+PATTERN kick_1 LENGTH 1.0
0.00, ASSET_KICK_1, 1.0, 0.0
0.50, ASSET_KICK_1, 1.0, 0.0
-# 2.5, ASSET_KICK_2, 0.7, -0.2
-PATTERN kick_varied LENGTH 1.0
+PATTERN kick_2 LENGTH 1.0
0.00, ASSET_KICK_2, 1.0, 0.0
- 0.50, ASSET_KICK_3, 0.95, 0.0
-# 2.5, ASSET_KICK_1, 0.7, 0.2
-
-PATTERN kick_dense LENGTH 1.0
- 0.00, ASSET_KICK_1, 1.0, 0.0
- 0.12, ASSET_KICK_2, 0.6, -0.2
- 0.25, ASSET_KICK_3, 0.95, 0.0
- 0.38, ASSET_KICK_2, 0.6, 0.2
- 0.50, ASSET_KICK_1, 1.0, 0.0
- 0.62, ASSET_KICK_2, 0.6, -0.2
- 0.75, ASSET_KICK_3, 0.95, 0.0
- 0.88, ASSET_KICK_2, 0.6, 0.2
+ 0.50, ASSET_KICK_2, 1.0, 0.0
# === SNARE PATTERNS ===
-# Louder snare for more punch
-PATTERN snare_basic LENGTH 1.0
- 0.25, ASSET_SNARE_1, 1.1, 0.1
- 0.75, ASSET_SNARE_1, 1.1, 0.1
-
-PATTERN snare_varied LENGTH 1.0
- 0.25, ASSET_SNARE_2, 1.05, -0.1
- 0.75, ASSET_SNARE_4, 1.1, 0.1
+# Steady snare on beats 1 and 3 (backbeat)
+PATTERN snare_1 LENGTH 1.0
+ 0.25, ASSET_SNARE_1, 1.0, 0.0
+ 0.75, ASSET_SNARE_1, 1.0, 0.0
-PATTERN snare_dense LENGTH 1.0
-# 0.5, ASSET_SNARE_3, 0.9, 0.0
- 0.25, ASSET_SNARE_1, 1.1, 0.1
-# 1.5, ASSET_SNARE_4, 0.85, 0.0
- 0.62, ASSET_SNARE_3, 0.9, 0.0
-# 3.0, ASSET_SNARE_2, 1.05, 0.1
- 0.88, ASSET_SNARE_4, 0.85, 0.0
+PATTERN snare_2 LENGTH 1.0
+ 0.25, ASSET_SNARE_2, 1.0, 0.0
+ 0.75, ASSET_SNARE_2, 1.0, 0.0
-# === HIHAT PATTERNS ===
-PATTERN hihat_basic LENGTH 1.0
- 0.00, ASSET_HIHAT_2, 0.7, -0.3
- 0.12, ASSET_HIHAT_1, 0.35, 0.3
- 0.25, ASSET_HIHAT_2, 0.7, -0.3
- 0.38, ASSET_HIHAT_1, 0.35, 0.3
- 0.50, ASSET_HIHAT_2, 0.7, -0.3
- 0.62, ASSET_HIHAT_1, 0.35, 0.3
- 0.75, ASSET_HIHAT_2, 0.7, -0.3
- 0.88, ASSET_HIHAT_1, 0.35, 0.3
+PATTERN snare_3 LENGTH 1.0
+ 0.25, ASSET_SNARE_3, 1.0, 0.0
+ 0.75, ASSET_SNARE_3, 1.0, 0.0
-PATTERN hihat_varied LENGTH 1.0
- 0.00, ASSET_HIHAT_3, 0.7, -0.3
- 0.12, ASSET_HIHAT_1, 0.35, 0.3
- 0.25, ASSET_HIHAT_4, 0.65, -0.2
- 0.38, ASSET_HIHAT_1, 0.35, 0.3
- 0.50, ASSET_HIHAT_3, 0.7, -0.3
- 0.62, ASSET_HIHAT_1, 0.35, 0.3
- 0.75, ASSET_HIHAT_4, 0.65, -0.2
- 0.88, ASSET_HIHAT_1, 0.35, 0.3
-
-# === CYMBAL PATTERNS ===
-# Crash for major transitions only
-PATTERN crash LENGTH 1.0
- 0.00, ASSET_CRASH_1, 0.85, 0.0
-
-# Ride for driving the beat (replaces most crashes)
+# === RIDE PATTERN ===
+# Ride cymbal on every beat (quarter notes)
PATTERN ride LENGTH 1.0
- 0.00, ASSET_RIDE_1, 0.75, 0.2
-
-# Faster ride beat for intensity
-PATTERN ride_fast LENGTH 1.0
- 0.00, ASSET_RIDE_1, 0.75, 0.2
- 0.12, ASSET_RIDE_1, 0.6, 0.2
- 0.25, ASSET_RIDE_1, 0.75, 0.2
- 0.38, ASSET_RIDE_1, 0.6, 0.2
- 0.50, ASSET_RIDE_1, 0.75, 0.2
- 0.62, ASSET_RIDE_1, 0.6, 0.2
- 0.75, ASSET_RIDE_1, 0.75, 0.2
- 0.88, ASSET_RIDE_1, 0.6, 0.2
-
-# Splash for accent/variation
-PATTERN splash LENGTH 1.0
- 0.00, ASSET_SPLASH_1, 0.7, -0.2
-
-# === BASS PATTERNS ===
-# Progressive bass introduction with reduced volumes
-PATTERN bass_e_soft LENGTH 1.0
- 0.00, NOTE_E3, 0.4, 0.0
- 0.50, NOTE_E3, 0.35, 0.0
-
-PATTERN bass_e LENGTH 1.0
- 0.00, NOTE_E3, 0.5, 0.0
- 0.25, NOTE_E3, 0.4, 0.0
- 0.50, NOTE_E3, 0.5, 0.0
- 0.62, NOTE_E3, 0.35, 0.0
- 0.75, NOTE_E3, 0.4, 0.0
-
-PATTERN bass_eg LENGTH 1.0
- 0.00, NOTE_E3, 0.5, 0.0
- 0.25, NOTE_E3, 0.4, 0.0
- 0.50, NOTE_G3, 0.5, 0.0
- 0.75, NOTE_G3, 0.4, 0.0
-
-PATTERN bass_progression LENGTH 1.0
- 0.00, NOTE_E3, 0.5, 0.0
- 0.25, NOTE_D3, 0.45, 0.0
- 0.50, NOTE_C2, 0.5, 0.0
- 0.75, NOTE_G3, 0.4, 0.0
-
-# === SYNCOPATED BASS PATTERNS ===
-# Punchy, syncopated bass with short notes for final section
-PATTERN bass_synco_1 LENGTH 1.0
- 0.00, NOTE_E3, 0.6, 0.0
- 0.06, NOTE_E3, 0.5, 0.1
- 0.19, NOTE_E3, 0.55, -0.1
- 0.38, NOTE_E3, 0.5, 0.0
- 0.50, NOTE_E3, 0.6, 0.0
- 0.69, NOTE_G3, 0.55, 0.1
- 0.81, NOTE_E3, 0.5, 0.0
-
-PATTERN bass_synco_2 LENGTH 1.0
- 0.00, NOTE_E3, 0.6, 0.0
- 0.12, NOTE_D3, 0.55, -0.1
- 0.31, NOTE_E3, 0.5, 0.1
- 0.44, NOTE_D3, 0.5, 0.0
- 0.50, NOTE_C2, 0.6, 0.0
- 0.62, NOTE_E3, 0.5, 0.1
- 0.75, NOTE_G3, 0.6, 0.0
- 0.88, NOTE_E3, 0.5, -0.1
-
-PATTERN bass_synco_3 LENGTH 1.0
- 0.00, NOTE_E3, 0.65, 0.0
- 0.06, NOTE_E3, 0.5, 0.0
- 0.12, NOTE_E3, 0.55, 0.1
- 0.25, NOTE_G3, 0.6, 0.0
- 0.38, NOTE_E3, 0.5, -0.1
- 0.56, NOTE_D2, 0.55, 0.0
- 0.69, NOTE_E3, 0.5, 0.1
- 0.88, NOTE_E3, 0.55, 0.0
+ 0.00, ASSET_RIDE_1, 0.7, 0.2
+ 0.25, ASSET_RIDE_1, 0.6, 0.2
+ 0.50, ASSET_RIDE_1, 0.7, 0.2
+ 0.75, ASSET_RIDE_1, 0.6, 0.2
# === SCORE ===
SCORE
-# Phase 1: Intro - Minimal setup (0-4s)
- 0.00, crash
- 0.00, kick_basic
- 0.00, hihat_basic
-
- 0.50, kick_basic
- 0.50, snare_basic
- 0.50, hihat_basic
-
-# Phase 2: Build - Add variety (4-8s)
- 1.00, ride
- 1.00, kick_varied
- 1.00, snare_basic
- 1.00, hihat_varied
-
- 1.50, kick_varied
- 1.50, snare_varied
- 1.50, hihat_varied
-
-# Phase 3: Introduce bass softly (8-12s)
- 2.00, splash
- 2.00, kick_basic
- 2.00, snare_basic
- 2.00, hihat_basic
- 2.00, bass_e_soft
-
- 2.50, kick_varied
- 2.50, snare_varied
- 2.50, hihat_varied
- 2.50, bass_e_soft
-
-# Phase 4: Acceleration section (12-16s music time)
-# tempo_scale accelerates from 1.0 to 2.0
- 3.00, ride
- 3.00, kick_basic
- 3.00, snare_basic
- 3.00, hihat_basic
- 3.00, bass_e
-
- 3.50, kick_varied
- 3.50, snare_varied
- 3.50, hihat_varied
- 3.50, bass_eg
-
-# Phase 5: After acceleration reset - denser patterns (16-20s)
-# tempo_scale = 1.0 with 2x denser patterns
- 4.00, crash
- 4.00, kick_dense
- 4.00, snare_dense
- 4.00, hihat_varied
- 4.00, bass_e
-
- 4.50, kick_dense
- 4.50, snare_dense
- 4.50, hihat_basic
- 4.50, bass_progression
-
-# Phase 6: Continue buildup (20-24s)
- 5.00, ride
- 5.00, kick_dense
- 5.00, snare_dense
- 5.00, hihat_varied
- 5.00, bass_e
-
- 5.50, kick_dense
- 5.50, snare_dense
- 5.50, hihat_basic
- 5.50, bass_eg
-
-# Phase 7: Slow-down section (24-28s music time)
-# tempo_scale decelerates from 1.0 to 0.5
- 6.00, splash
- 6.00, kick_dense
- 6.00, snare_dense
- 6.00, hihat_varied
- 6.00, bass_progression
-
- 6.50, kick_dense
- 6.50, snare_dense
- 6.50, hihat_basic
- 6.50, bass_e
+# 0-4s (0-2 units): KICK_1 + SNARE_1
+ 0.00, kick_1
+ 0.00, snare_1
+ 0.50, kick_1
+ 0.50, snare_1
+ 1.00, kick_1
+ 1.00, snare_1
+ 1.50, kick_1
+ 1.50, snare_1
-# Phase 8: Build to break (28-31s)
- 7.00, ride_fast
- 7.00, kick_basic
- 7.00, snare_varied
- 7.00, hihat_varied
- 7.00, bass_eg
+# 4-8s (2-4 units): KICK_1 + SNARE_2
+ 2.00, kick_1
+ 2.00, snare_2
+ 2.50, kick_1
+ 2.50, snare_2
+ 3.00, kick_1
+ 3.00, snare_2
+ 3.50, kick_1
+ 3.50, snare_2
- 7.50, kick_varied
- 7.50, snare_basic
- 7.50, hihat_basic
- 7.50, bass_progression
+# 8-12s (4-6 units): KICK_2 + SNARE_3
+ 4.00, kick_2
+ 4.00, snare_3
+ 4.50, kick_2
+ 4.50, snare_3
+ 5.00, kick_2
+ 5.00, snare_3
+ 5.50, kick_2
+ 5.50, snare_3
-# DRAMATIC BREAK: 1 beat of silence before climax (31-32s)
- 7.75, hihat_basic
+# 12-16s (6-8 units): KICK_2 + SNARE_1
+ 6.00, kick_2
+ 6.00, snare_1
+ 6.50, kick_2
+ 6.50, snare_1
+ 7.00, kick_2
+ 7.00, snare_1
+ 7.50, kick_2
+ 7.50, snare_1
-# Phase 9: CLIMAX - Punchy syncopated bass with fast ride (32-36s)
- 8.00, crash
- 8.00, ride_fast
- 8.00, kick_dense
- 8.00, snare_dense
- 8.00, hihat_varied
- 8.00, bass_synco_1
+# 16-20s (8-10 units): KICK_1 + SNARE_2 + RIDE
+ 8.00, kick_1
+ 8.00, snare_2
+ 8.00, ride
+ 8.50, kick_1
+ 8.50, snare_2
+ 8.50, ride
+ 9.00, kick_1
+ 9.00, snare_2
+ 9.00, ride
+ 9.50, kick_1
+ 9.50, snare_2
+ 9.50, ride
- 8.50, ride_fast
- 8.50, kick_dense
- 8.50, snare_dense
- 8.50, hihat_basic
- 8.50, bass_synco_2
+# 20-24s (10-12 units): KICK_2 + SNARE_3 + RIDE
+ 10.00, kick_2
+ 10.00, snare_3
+ 10.00, ride
+ 10.50, kick_2
+ 10.50, snare_3
+ 10.50, ride
+ 11.00, kick_2
+ 11.00, snare_3
+ 11.00, ride
+ 11.50, kick_2
+ 11.50, snare_3
+ 11.50, ride
-# Phase 10: Final push with syncopation (36-38s)
- 9.00, ride_fast
- 9.00, kick_dense
- 9.00, snare_dense
- 9.00, hihat_varied
- 9.00, bass_synco_3
+# 24-28s (12-14 units): KICK_1 + SNARE_1 + RIDE
+ 12.00, kick_1
+ 12.00, snare_1
+ 12.00, ride
+ 12.50, kick_1
+ 12.50, snare_1
+ 12.50, ride
+ 13.00, kick_1
+ 13.00, snare_1
+ 13.00, ride
+ 13.50, kick_1
+ 13.50, snare_1
+ 13.50, ride
-# Ending
- 9.50, crash
+# 28-32s (14-16 units): KICK_2 + SNARE_2 + RIDE
+ 14.00, kick_2
+ 14.00, snare_2
+ 14.00, ride
+ 14.50, kick_2
+ 14.50, snare_2
+ 14.50, ride
+ 15.00, kick_2
+ 15.00, snare_2
+ 15.00, ride
+ 15.50, kick_2
+ 15.50, snare_2
+ 15.50, ride