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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:14:37 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:14:37 +0100 |
| commit | 8c9815a210f457baafec36724d0d26e61bde52e4 (patch) | |
| tree | 2c269243243a7ccc1d580bc90b434013425de448 /src/gpu/effects/theme_modulation_effect.cc | |
| parent | bd939acdf750181ef0e1a612b445da4c15077c85 (diff) | |
refactor: Store const GpuContext& in Effect base class
- Changed Effect to store ctx_ reference instead of device_/queue_/format_
- Updated all 19 effect implementations to access ctx_.device/queue/format
- Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format)
- All 28 tests pass, all targets build successfully
Diffstat (limited to 'src/gpu/effects/theme_modulation_effect.cc')
| -rw-r--r-- | src/gpu/effects/theme_modulation_effect.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/theme_modulation_effect.cc b/src/gpu/effects/theme_modulation_effect.cc index d0d71cb..4b5105d 100644 --- a/src/gpu/effects/theme_modulation_effect.cc +++ b/src/gpu/effects/theme_modulation_effect.cc @@ -47,15 +47,15 @@ ThemeModulationEffect::ThemeModulationEffect(const GpuContext& ctx) } )"; - pipeline_ = create_post_process_pipeline(device_, format_, shader_code); + pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code); // Create uniform buffer (4 floats: brightness + padding) uniforms_ = gpu_create_buffer( - device_, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); } void ThemeModulationEffect::update_bind_group(WGPUTextureView input_view) { - pp_update_bind_group(device_, pipeline_, &bind_group_, input_view, uniforms_); + pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_); } void ThemeModulationEffect::render(WGPURenderPassEncoder pass, float time, @@ -80,7 +80,7 @@ void ThemeModulationEffect::render(WGPURenderPassEncoder pass, float time, // Update uniform buffer float uniforms[4] = {theme_brightness, 0.0f, 0.0f, 0.0f}; - wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); // Render wgpuRenderPassEncoderSetPipeline(pass, pipeline_); |
