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authorskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
commitbd939acdf750181ef0e1a612b445da4c15077c85 (patch)
tree028401c762b0436d9a5de1aa656ab35ba6445674 /src/gpu/effects/theme_modulation_effect.cc
parentf2963ac821a3af1c54002ba13944552166956d04 (diff)
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully.
Diffstat (limited to 'src/gpu/effects/theme_modulation_effect.cc')
-rw-r--r--src/gpu/effects/theme_modulation_effect.cc9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gpu/effects/theme_modulation_effect.cc b/src/gpu/effects/theme_modulation_effect.cc
index d2705d5..d0d71cb 100644
--- a/src/gpu/effects/theme_modulation_effect.cc
+++ b/src/gpu/effects/theme_modulation_effect.cc
@@ -6,9 +6,8 @@
#include "gpu/effects/shaders.h"
#include <cmath>
-ThemeModulationEffect::ThemeModulationEffect(WGPUDevice device, WGPUQueue queue,
- WGPUTextureFormat format)
- : PostProcessEffect(device, queue) {
+ThemeModulationEffect::ThemeModulationEffect(const GpuContext& ctx)
+ : PostProcessEffect(ctx) {
const char* shader_code = R"(
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@@ -48,11 +47,11 @@ ThemeModulationEffect::ThemeModulationEffect(WGPUDevice device, WGPUQueue queue,
}
)";
- pipeline_ = create_post_process_pipeline(device, format, shader_code);
+ pipeline_ = create_post_process_pipeline(device_, format_, shader_code);
// Create uniform buffer (4 floats: brightness + padding)
uniforms_ = gpu_create_buffer(
- device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ device_, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
}
void ThemeModulationEffect::update_bind_group(WGPUTextureView input_view) {