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authorskal <pascal.massimino@gmail.com>2026-02-03 08:23:00 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 08:23:00 +0100
commitdd849f36c09d08c4cd7a66348232206032455700 (patch)
treebb78fa259b504cb440a1aa96ff73ae34805981c4 /src/gpu/effects/shaders.h
parentf9b91fac0f4611bd344eb57c8596b2da04926d02 (diff)
fix: Resolve shader initialization crashes and build errors
Fixes crashes in demo64k and test_3d_render caused by uninitialized ShaderComposer. Moves InitShaderComposer() call before effect initialization in gpu.cc and adds explicit call in test_3d_render.cc. Also fixes include paths for generated assets.h in multiple files.
Diffstat (limited to 'src/gpu/effects/shaders.h')
-rw-r--r--src/gpu/effects/shaders.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gpu/effects/shaders.h b/src/gpu/effects/shaders.h
index a23c41c..f8e45ba 100644
--- a/src/gpu/effects/shaders.h
+++ b/src/gpu/effects/shaders.h
@@ -1,8 +1,11 @@
// This file is part of the 64k demo project.
-// It declares the WGSL shader strings.
+// It declares the WGSL shader strings and initialization function.
#pragma once
+// Initializes the ShaderComposer with snippet assets.
+void InitShaderComposer();
+
// Shader declarations (defined in shaders.cc)
extern const char* main_shader_wgsl;
extern const char* particle_compute_wgsl;