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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 09:12:48 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 09:12:48 +0100 |
| commit | ec98466b62797fe7e71f35f009a891e72f4ae85a (patch) | |
| tree | 0f86391c020a6d223ccd4a46ccc9c45aa87fe866 /src/gpu/effects/shader_composer.cc | |
| parent | 16c2cdce6ad1d89d3c537f2c2cff743449925125 (diff) | |
Revert "feat(platform): Centralize platform-specific WebGPU code and improve shader composition"
This reverts commit 16c2cdce6ad1d89d3c537f2c2cff743449925125.
Diffstat (limited to 'src/gpu/effects/shader_composer.cc')
| -rw-r--r-- | src/gpu/effects/shader_composer.cc | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/gpu/effects/shader_composer.cc b/src/gpu/effects/shader_composer.cc index 5cd8699..b746f8b 100644 --- a/src/gpu/effects/shader_composer.cc +++ b/src/gpu/effects/shader_composer.cc @@ -2,7 +2,6 @@ // It implements the ShaderComposer class. #include "gpu/effects/shader_composer.h" -#include "util/asset_manager.h" #include <set> #include <sstream> @@ -87,12 +86,3 @@ ShaderComposer::Compose(const std::vector<std::string>& dependencies, return ss.str(); } - -std::string -ShaderComposer::Compose(const std::vector<std::string>& dependencies, - AssetId main_code_asset_id, - const CompositionMap& substitutions) { - size_t size; - const char* main_code = reinterpret_cast<const char*>(GetAsset(main_code_asset_id, &size)); - return Compose(dependencies, std::string(main_code, size), substitutions); -} |
