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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 10:55:35 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 10:55:35 +0100 |
| commit | 698649d30129ba26a7ad9c13a874686640f43972 (patch) | |
| tree | 7476c0b2f76a95821adf7b2b4dd7241ab4b04c7d /src/gpu/effects/post_process_helper.h | |
| parent | e5c527da8f8a19062f9569d22269556ea7b3d49a (diff) | |
chore: Apply clang-format to C++ source files
This commit applies clang-format to the project's C++ source files (.h and .cc) according to the project's contributing guidelines. This includes minor adjustments to whitespace, line endings, and header includes for consistency.
Diffstat (limited to 'src/gpu/effects/post_process_helper.h')
| -rw-r--r-- | src/gpu/effects/post_process_helper.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h index 77b184f..23cde0e 100644 --- a/src/gpu/effects/post_process_helper.h +++ b/src/gpu/effects/post_process_helper.h @@ -19,10 +19,10 @@ static_assert(sizeof(CommonPostProcessUniforms) == 32, "CommonPostProcessUniforms must be 32 bytes for WGSL alignment"); // Standard post-process bind group layout (group 0): -#define PP_BINDING_SAMPLER 0 // Sampler for input texture -#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) -#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer -#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters +#define PP_BINDING_SAMPLER 0 // Sampler for input texture +#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) +#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer +#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters // Helper to create a standard post-processing pipeline // Uniforms are accessible to both vertex and fragment shaders |
