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authorskal <pascal.massimino@gmail.com>2026-02-09 10:55:35 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 10:55:35 +0100
commit698649d30129ba26a7ad9c13a874686640f43972 (patch)
tree7476c0b2f76a95821adf7b2b4dd7241ab4b04c7d /src/gpu/effects/post_process_helper.h
parente5c527da8f8a19062f9569d22269556ea7b3d49a (diff)
chore: Apply clang-format to C++ source files
This commit applies clang-format to the project's C++ source files (.h and .cc) according to the project's contributing guidelines. This includes minor adjustments to whitespace, line endings, and header includes for consistency.
Diffstat (limited to 'src/gpu/effects/post_process_helper.h')
-rw-r--r--src/gpu/effects/post_process_helper.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h
index 77b184f..23cde0e 100644
--- a/src/gpu/effects/post_process_helper.h
+++ b/src/gpu/effects/post_process_helper.h
@@ -19,10 +19,10 @@ static_assert(sizeof(CommonPostProcessUniforms) == 32,
"CommonPostProcessUniforms must be 32 bytes for WGSL alignment");
// Standard post-process bind group layout (group 0):
-#define PP_BINDING_SAMPLER 0 // Sampler for input texture
-#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
-#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
-#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters
+#define PP_BINDING_SAMPLER 0 // Sampler for input texture
+#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
+#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
+#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters
// Helper to create a standard post-processing pipeline
// Uniforms are accessible to both vertex and fragment shaders