From 698649d30129ba26a7ad9c13a874686640f43972 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 10:55:35 +0100 Subject: chore: Apply clang-format to C++ source files This commit applies clang-format to the project's C++ source files (.h and .cc) according to the project's contributing guidelines. This includes minor adjustments to whitespace, line endings, and header includes for consistency. --- src/gpu/effects/post_process_helper.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/gpu/effects/post_process_helper.h') diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h index 77b184f..23cde0e 100644 --- a/src/gpu/effects/post_process_helper.h +++ b/src/gpu/effects/post_process_helper.h @@ -19,10 +19,10 @@ static_assert(sizeof(CommonPostProcessUniforms) == 32, "CommonPostProcessUniforms must be 32 bytes for WGSL alignment"); // Standard post-process bind group layout (group 0): -#define PP_BINDING_SAMPLER 0 // Sampler for input texture -#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) -#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer -#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters +#define PP_BINDING_SAMPLER 0 // Sampler for input texture +#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) +#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer +#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters // Helper to create a standard post-processing pipeline // Uniforms are accessible to both vertex and fragment shaders -- cgit v1.2.3