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authorskal <pascal.massimino@gmail.com>2026-02-07 17:14:37 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:14:37 +0100
commit8c9815a210f457baafec36724d0d26e61bde52e4 (patch)
tree2c269243243a7ccc1d580bc90b434013425de448 /src/gpu/effects/particle_spray_effect.cc
parentbd939acdf750181ef0e1a612b445da4c15077c85 (diff)
refactor: Store const GpuContext& in Effect base class
- Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully
Diffstat (limited to 'src/gpu/effects/particle_spray_effect.cc')
-rw-r--r--src/gpu/effects/particle_spray_effect.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/particle_spray_effect.cc b/src/gpu/effects/particle_spray_effect.cc
index 452017e..8c20065 100644
--- a/src/gpu/effects/particle_spray_effect.cc
+++ b/src/gpu/effects/particle_spray_effect.cc
@@ -9,24 +9,24 @@
ParticleSprayEffect::ParticleSprayEffect(const GpuContext& ctx)
: Effect(ctx) {
uniforms_ =
- gpu_create_buffer(device_, sizeof(float) * 6,
+ gpu_create_buffer(ctx_.device, sizeof(float) * 6,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
std::vector<Particle> init_p(NUM_PARTICLES);
for (Particle& p : init_p)
p.pos[3] = 0.0f;
particles_buffer_ = gpu_create_buffer(
- device_, sizeof(Particle) * NUM_PARTICLES,
+ ctx_.device, sizeof(Particle) * NUM_PARTICLES,
WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data());
ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage},
{uniforms_, WGPUBufferBindingType_Uniform}};
compute_pass_ =
- gpu_create_compute_pass(device_, particle_spray_compute_wgsl, cb, 2);
+ gpu_create_compute_pass(ctx_.device, particle_spray_compute_wgsl, cb, 2);
compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64;
ResourceBinding rb[] = {
{particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage},
{uniforms_, WGPUBufferBindingType_Uniform}};
render_pass_ =
- gpu_create_render_pass(device_, format_, particle_render_wgsl, rb, 2);
+ gpu_create_render_pass(ctx_.device, ctx_.format, particle_render_wgsl, rb, 2);
render_pass_.vertex_count = 6;
render_pass_.instance_count = NUM_PARTICLES;
}
@@ -35,7 +35,7 @@ void ParticleSprayEffect::compute(WGPUCommandEncoder e, float t, float b,
struct {
float i, a, t, b, w, h;
} u = {i, a, t, b, (float)width_, (float)height_};
- wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u));
+ wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u));
WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(e, nullptr);
wgpuComputePassEncoderSetPipeline(pass, compute_pass_.pipeline);
wgpuComputePassEncoderSetBindGroup(pass, 0, compute_pass_.bind_group, 0,