diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:14:37 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:14:37 +0100 |
| commit | 8c9815a210f457baafec36724d0d26e61bde52e4 (patch) | |
| tree | 2c269243243a7ccc1d580bc90b434013425de448 /src/gpu/effects/particle_spray_effect.cc | |
| parent | bd939acdf750181ef0e1a612b445da4c15077c85 (diff) | |
refactor: Store const GpuContext& in Effect base class
- Changed Effect to store ctx_ reference instead of device_/queue_/format_
- Updated all 19 effect implementations to access ctx_.device/queue/format
- Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format)
- All 28 tests pass, all targets build successfully
Diffstat (limited to 'src/gpu/effects/particle_spray_effect.cc')
| -rw-r--r-- | src/gpu/effects/particle_spray_effect.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/particle_spray_effect.cc b/src/gpu/effects/particle_spray_effect.cc index 452017e..8c20065 100644 --- a/src/gpu/effects/particle_spray_effect.cc +++ b/src/gpu/effects/particle_spray_effect.cc @@ -9,24 +9,24 @@ ParticleSprayEffect::ParticleSprayEffect(const GpuContext& ctx) : Effect(ctx) { uniforms_ = - gpu_create_buffer(device_, sizeof(float) * 6, + gpu_create_buffer(ctx_.device, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); std::vector<Particle> init_p(NUM_PARTICLES); for (Particle& p : init_p) p.pos[3] = 0.0f; particles_buffer_ = gpu_create_buffer( - device_, sizeof(Particle) * NUM_PARTICLES, + ctx_.device, sizeof(Particle) * NUM_PARTICLES, WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data()); ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage}, {uniforms_, WGPUBufferBindingType_Uniform}}; compute_pass_ = - gpu_create_compute_pass(device_, particle_spray_compute_wgsl, cb, 2); + gpu_create_compute_pass(ctx_.device, particle_spray_compute_wgsl, cb, 2); compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64; ResourceBinding rb[] = { {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage}, {uniforms_, WGPUBufferBindingType_Uniform}}; render_pass_ = - gpu_create_render_pass(device_, format_, particle_render_wgsl, rb, 2); + gpu_create_render_pass(ctx_.device, ctx_.format, particle_render_wgsl, rb, 2); render_pass_.vertex_count = 6; render_pass_.instance_count = NUM_PARTICLES; } @@ -35,7 +35,7 @@ void ParticleSprayEffect::compute(WGPUCommandEncoder e, float t, float b, struct { float i, a, t, b, w, h; } u = {i, a, t, b, (float)width_, (float)height_}; - wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(e, nullptr); wgpuComputePassEncoderSetPipeline(pass, compute_pass_.pipeline); wgpuComputePassEncoderSetBindGroup(pass, 0, compute_pass_.bind_group, 0, |
