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authorskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
commitbd939acdf750181ef0e1a612b445da4c15077c85 (patch)
tree028401c762b0436d9a5de1aa656ab35ba6445674 /src/gpu/effects/particle_spray_effect.cc
parentf2963ac821a3af1c54002ba13944552166956d04 (diff)
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully.
Diffstat (limited to 'src/gpu/effects/particle_spray_effect.cc')
-rw-r--r--src/gpu/effects/particle_spray_effect.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gpu/effects/particle_spray_effect.cc b/src/gpu/effects/particle_spray_effect.cc
index e8ead0a..452017e 100644
--- a/src/gpu/effects/particle_spray_effect.cc
+++ b/src/gpu/effects/particle_spray_effect.cc
@@ -6,9 +6,8 @@
#include <vector>
// --- ParticleSprayEffect ---
-ParticleSprayEffect::ParticleSprayEffect(WGPUDevice device, WGPUQueue queue,
- WGPUTextureFormat format)
- : Effect(device, queue) {
+ParticleSprayEffect::ParticleSprayEffect(const GpuContext& ctx)
+ : Effect(ctx) {
uniforms_ =
gpu_create_buffer(device_, sizeof(float) * 6,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
@@ -27,7 +26,7 @@ ParticleSprayEffect::ParticleSprayEffect(WGPUDevice device, WGPUQueue queue,
{particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage},
{uniforms_, WGPUBufferBindingType_Uniform}};
render_pass_ =
- gpu_create_render_pass(device_, format, particle_render_wgsl, rb, 2);
+ gpu_create_render_pass(device_, format_, particle_render_wgsl, rb, 2);
render_pass_.vertex_count = 6;
render_pass_.instance_count = NUM_PARTICLES;
}