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authorskal <pascal.massimino@gmail.com>2026-02-07 17:14:37 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:14:37 +0100
commit8c9815a210f457baafec36724d0d26e61bde52e4 (patch)
tree2c269243243a7ccc1d580bc90b434013425de448 /src/gpu/effects/moving_ellipse_effect.cc
parentbd939acdf750181ef0e1a612b445da4c15077c85 (diff)
refactor: Store const GpuContext& in Effect base class
- Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully
Diffstat (limited to 'src/gpu/effects/moving_ellipse_effect.cc')
-rw-r--r--src/gpu/effects/moving_ellipse_effect.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/effects/moving_ellipse_effect.cc b/src/gpu/effects/moving_ellipse_effect.cc
index 1163215..94596df 100644
--- a/src/gpu/effects/moving_ellipse_effect.cc
+++ b/src/gpu/effects/moving_ellipse_effect.cc
@@ -8,11 +8,11 @@
MovingEllipseEffect::MovingEllipseEffect(const GpuContext& ctx)
: Effect(ctx) {
uniforms_ =
- gpu_create_buffer(device_, sizeof(float) * 6,
+ gpu_create_buffer(ctx_.device, sizeof(float) * 6,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}};
pass_ =
- gpu_create_render_pass(device_, format_, ellipse_shader_wgsl, bindings, 1);
+ gpu_create_render_pass(ctx_.device, ctx_.format, ellipse_shader_wgsl, bindings, 1);
pass_.vertex_count = 3;
}
void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b,
@@ -20,7 +20,7 @@ void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b,
struct {
float t, b, i, a, w, h;
} u = {t, b, i, a, (float)width_, (float)height_};
- wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u));
+ wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u));
wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);