diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:14:37 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:14:37 +0100 |
| commit | 8c9815a210f457baafec36724d0d26e61bde52e4 (patch) | |
| tree | 2c269243243a7ccc1d580bc90b434013425de448 /src/gpu/effects/moving_ellipse_effect.cc | |
| parent | bd939acdf750181ef0e1a612b445da4c15077c85 (diff) | |
refactor: Store const GpuContext& in Effect base class
- Changed Effect to store ctx_ reference instead of device_/queue_/format_
- Updated all 19 effect implementations to access ctx_.device/queue/format
- Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format)
- All 28 tests pass, all targets build successfully
Diffstat (limited to 'src/gpu/effects/moving_ellipse_effect.cc')
| -rw-r--r-- | src/gpu/effects/moving_ellipse_effect.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/effects/moving_ellipse_effect.cc b/src/gpu/effects/moving_ellipse_effect.cc index 1163215..94596df 100644 --- a/src/gpu/effects/moving_ellipse_effect.cc +++ b/src/gpu/effects/moving_ellipse_effect.cc @@ -8,11 +8,11 @@ MovingEllipseEffect::MovingEllipseEffect(const GpuContext& ctx) : Effect(ctx) { uniforms_ = - gpu_create_buffer(device_, sizeof(float) * 6, + gpu_create_buffer(ctx_.device, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}}; pass_ = - gpu_create_render_pass(device_, format_, ellipse_shader_wgsl, bindings, 1); + gpu_create_render_pass(ctx_.device, ctx_.format, ellipse_shader_wgsl, bindings, 1); pass_.vertex_count = 3; } void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b, @@ -20,7 +20,7 @@ void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b, struct { float t, b, i, a, w, h; } u = {t, b, i, a, (float)width_, (float)height_}; - wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline); wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); |
