From 8c9815a210f457baafec36724d0d26e61bde52e4 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:14:37 +0100 Subject: refactor: Store const GpuContext& in Effect base class - Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully --- src/gpu/effects/moving_ellipse_effect.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gpu/effects/moving_ellipse_effect.cc') diff --git a/src/gpu/effects/moving_ellipse_effect.cc b/src/gpu/effects/moving_ellipse_effect.cc index 1163215..94596df 100644 --- a/src/gpu/effects/moving_ellipse_effect.cc +++ b/src/gpu/effects/moving_ellipse_effect.cc @@ -8,11 +8,11 @@ MovingEllipseEffect::MovingEllipseEffect(const GpuContext& ctx) : Effect(ctx) { uniforms_ = - gpu_create_buffer(device_, sizeof(float) * 6, + gpu_create_buffer(ctx_.device, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}}; pass_ = - gpu_create_render_pass(device_, format_, ellipse_shader_wgsl, bindings, 1); + gpu_create_render_pass(ctx_.device, ctx_.format, ellipse_shader_wgsl, bindings, 1); pass_.vertex_count = 3; } void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b, @@ -20,7 +20,7 @@ void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b, struct { float t, b, i, a, w, h; } u = {t, b, i, a, (float)width_, (float)height_}; - wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline); wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); -- cgit v1.2.3