From c194f59e171a1e58ce1704f37d99ffcd09a42433 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 15:55:03 +0100 Subject: fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs - Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting. --- src/gpu/effects/hybrid_3d_effect.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/gpu/effects/hybrid_3d_effect.h') diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h index 8eedeb2..8e2fef9 100644 --- a/src/gpu/effects/hybrid_3d_effect.h +++ b/src/gpu/effects/hybrid_3d_effect.h @@ -25,6 +25,4 @@ class Hybrid3DEffect : public Effect { TextureManager texture_manager_; Scene scene_; Camera camera_; - int width_ = 1280; - int height_ = 720; }; -- cgit v1.2.3