From bd939acdf750181ef0e1a612b445da4c15077c85 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:04:56 +0100 Subject: refactor: Bundle GPU context into GpuContext struct - Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully. --- src/gpu/effects/hybrid_3d_effect.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/effects/hybrid_3d_effect.h') diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h index 8e2fef9..3a4e87c 100644 --- a/src/gpu/effects/hybrid_3d_effect.h +++ b/src/gpu/effects/hybrid_3d_effect.h @@ -12,7 +12,7 @@ class Hybrid3DEffect : public Effect { public: - Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); + Hybrid3DEffect(const GpuContext& ctx); virtual ~Hybrid3DEffect() override = default; void init(MainSequence* demo) override; -- cgit v1.2.3