From c194f59e171a1e58ce1704f37d99ffcd09a42433 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 15:55:03 +0100 Subject: fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs - Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting. --- src/gpu/effects/hybrid_3d_effect.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/effects/hybrid_3d_effect.cc') diff --git a/src/gpu/effects/hybrid_3d_effect.cc b/src/gpu/effects/hybrid_3d_effect.cc index af956cd..ee2dd57 100644 --- a/src/gpu/effects/hybrid_3d_effect.cc +++ b/src/gpu/effects/hybrid_3d_effect.cc @@ -10,7 +10,7 @@ Hybrid3DEffect::Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) - : Effect(device, queue), width_(1280), height_(720) { + : Effect(device, queue) { (void)format; // Passed to base, not directly used here. } -- cgit v1.2.3