From e3ef115804b46e8bfc594987b04b1059aed5e002 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 18:56:47 +0100 Subject: feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets - Fixed test_sequence by restoring MainSequence::init_test for mocking. - Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols. - standardizing Effect constructor signature for seq_compiler compatibility. - Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX. - Updated MainSequence to support depth buffer for 3D elements. - Formatted all source files with clang-format. --- src/gpu/demo_effects.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/gpu/demo_effects.h') diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index 0ff75b9..1f3c526 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -2,13 +2,13 @@ // It declares the concrete effects used in the demo. #pragma once +#include "3d/camera.h" +#include "3d/renderer.h" +#include "3d/scene.h" #include "effect.h" #include "gpu/effects/post_process_helper.h" #include "gpu/effects/shaders.h" #include "gpu/gpu.h" -#include "3d/renderer.h" -#include "3d/scene.h" -#include "3d/camera.h" #include "gpu/texture_manager.h" #include @@ -118,6 +118,7 @@ class Hybrid3DEffect : public Effect { void init(MainSequence* demo) override; void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; + private: Renderer3D renderer_; TextureManager texture_manager_; -- cgit v1.2.3