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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
| commit | bd939acdf750181ef0e1a612b445da4c15077c85 (patch) | |
| tree | 028401c762b0436d9a5de1aa656ab35ba6445674 /src/generated/test_demo_timeline.cc | |
| parent | f2963ac821a3af1c54002ba13944552166956d04 (diff) | |
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format}
- Updated Effect/PostProcessEffect to take const GpuContext&
- Updated all 19 effect implementations
- Updated MainSequence.init() and LoadTimeline() signatures
- Updated generated timeline files
- Updated all test files
- Added gpu_get_context() accessor and fixture.ctx() helper
Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts.
All targets build successfully.
Diffstat (limited to 'src/generated/test_demo_timeline.cc')
| -rw-r--r-- | src/generated/test_demo_timeline.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/generated/test_demo_timeline.cc b/src/generated/test_demo_timeline.cc index 75c5fe6..8b80d15 100644 --- a/src/generated/test_demo_timeline.cc +++ b/src/generated/test_demo_timeline.cc @@ -6,10 +6,10 @@ float GetDemoDuration() { return 16.000000f; } -void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) { +void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx) { { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 16.0f, 0); + seq->add_effect(std::make_shared<FlashEffect>(ctx), 0.0f, 16.0f, 0); main_seq.add_sequence(seq, 0.0f, 0); } } |
