From bd939acdf750181ef0e1a612b445da4c15077c85 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:04:56 +0100 Subject: refactor: Bundle GPU context into GpuContext struct - Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully. --- src/generated/test_demo_timeline.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/generated/test_demo_timeline.cc') diff --git a/src/generated/test_demo_timeline.cc b/src/generated/test_demo_timeline.cc index 75c5fe6..8b80d15 100644 --- a/src/generated/test_demo_timeline.cc +++ b/src/generated/test_demo_timeline.cc @@ -6,10 +6,10 @@ float GetDemoDuration() { return 16.000000f; } -void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) { +void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx) { { auto seq = std::make_shared(); - seq->add_effect(std::make_shared(device, queue, format), 0.0f, 16.0f, 0); + seq->add_effect(std::make_shared(ctx), 0.0f, 16.0f, 0); main_seq.add_sequence(seq, 0.0f, 0); } } -- cgit v1.2.3