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authorskal <pascal.massimino@gmail.com>2026-02-07 17:22:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:22:03 +0100
commitfb2aa8b608cb423b8b9f140b359b5a0dddbcb43c (patch)
treec09f30ba2a4b646d6bd0ce082c9f9425a6c26b9d /src/generated/test_demo_assets.h
parent8c9815a210f457baafec36724d0d26e61bde52e4 (diff)
fix: Auto-regenerate assets after clean build
- Added GENERATED property to all generated files - Added explicit dependencies: audio/3d/gpu libraries depend on generate_demo_assets - Updated seq_compiler to use GpuContext instead of device/queue/format - Removed stale test asset files from src/generated (now in build/src/generated_test) Fixes 'fatal error: generated/assets.h file not found' after make clean. All 28 tests pass.
Diffstat (limited to 'src/generated/test_demo_assets.h')
-rw-r--r--src/generated/test_demo_assets.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/generated/test_demo_assets.h b/src/generated/test_demo_assets.h
deleted file mode 100644
index d47bdac..0000000
--- a/src/generated/test_demo_assets.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// This file is auto-generated by asset_packer.cc. Do not edit.
-
-#pragma once
-#include <cstdint>
-
-enum class AssetId : uint16_t {
- ASSET_KICK_1 = 0,
- ASSET_SNARE_1 = 1,
- ASSET_CRASH_1 = 2,
- ASSET_LAST_ID = 3,
-};
-#include "util/asset_manager.h"
-
-// Accessors to avoid static initialization order issues
-const struct AssetRecord* GetAssetRecordTable();
-size_t GetAssetCount();