From fb2aa8b608cb423b8b9f140b359b5a0dddbcb43c Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:22:03 +0100 Subject: fix: Auto-regenerate assets after clean build - Added GENERATED property to all generated files - Added explicit dependencies: audio/3d/gpu libraries depend on generate_demo_assets - Updated seq_compiler to use GpuContext instead of device/queue/format - Removed stale test asset files from src/generated (now in build/src/generated_test) Fixes 'fatal error: generated/assets.h file not found' after make clean. All 28 tests pass. --- src/generated/test_demo_assets.h | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 src/generated/test_demo_assets.h (limited to 'src/generated/test_demo_assets.h') diff --git a/src/generated/test_demo_assets.h b/src/generated/test_demo_assets.h deleted file mode 100644 index d47bdac..0000000 --- a/src/generated/test_demo_assets.h +++ /dev/null @@ -1,16 +0,0 @@ -// This file is auto-generated by asset_packer.cc. Do not edit. - -#pragma once -#include - -enum class AssetId : uint16_t { - ASSET_KICK_1 = 0, - ASSET_SNARE_1 = 1, - ASSET_CRASH_1 = 2, - ASSET_LAST_ID = 3, -}; -#include "util/asset_manager.h" - -// Accessors to avoid static initialization order issues -const struct AssetRecord* GetAssetRecordTable(); -size_t GetAssetCount(); -- cgit v1.2.3