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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:22:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:22:03 +0100 |
| commit | fb2aa8b608cb423b8b9f140b359b5a0dddbcb43c (patch) | |
| tree | c09f30ba2a4b646d6bd0ce082c9f9425a6c26b9d /src/generated/test_assets.h | |
| parent | 8c9815a210f457baafec36724d0d26e61bde52e4 (diff) | |
fix: Auto-regenerate assets after clean build
- Added GENERATED property to all generated files
- Added explicit dependencies: audio/3d/gpu libraries depend on generate_demo_assets
- Updated seq_compiler to use GpuContext instead of device/queue/format
- Removed stale test asset files from src/generated (now in build/src/generated_test)
Fixes 'fatal error: generated/assets.h file not found' after make clean.
All 28 tests pass.
Diffstat (limited to 'src/generated/test_assets.h')
| -rw-r--r-- | src/generated/test_assets.h | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/src/generated/test_assets.h b/src/generated/test_assets.h deleted file mode 100644 index 04bda25..0000000 --- a/src/generated/test_assets.h +++ /dev/null @@ -1,33 +0,0 @@ -// This file is auto-generated by asset_packer.cc. Do not edit. - -#pragma once -#include <cstdint> - -enum class AssetId : uint16_t { - ASSET_TEST_ASSET_1 = 0, - ASSET_NULL_ASSET = 1, - ASSET_SHADER_SNIPPET_A = 2, - ASSET_SHADER_SNIPPET_B = 3, - ASSET_PROC_NOISE_256 = 4, - ASSET_TEST_IMAGE = 5, - ASSET_TEST_MESH = 6, - ASSET_PROC_UNKNOWN = 7, - ASSET_PROC_FAIL = 8, - ASSET_SHADER_MESH = 9, - ASSET_SHADER_RENDERER_3D = 10, - ASSET_SHADER_SKYBOX = 11, - ASSET_SHADER_COMMON_UNIFORMS = 12, - ASSET_SHADER_MATH_SDF_SHAPES = 13, - ASSET_SHADER_MATH_SDF_UTILS = 14, - ASSET_SHADER_RENDER_SHADOWS = 15, - ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 16, - ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 17, - ASSET_SHADER_RENDER_LIGHTING_UTILS = 18, - ASSET_SHADER_RAY_BOX = 19, - ASSET_LAST_ID = 20, -}; -#include "util/asset_manager.h" - -// Accessors to avoid static initialization order issues -const struct AssetRecord* GetAssetRecordTable(); -size_t GetAssetCount(); |
