From fb2aa8b608cb423b8b9f140b359b5a0dddbcb43c Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:22:03 +0100 Subject: fix: Auto-regenerate assets after clean build - Added GENERATED property to all generated files - Added explicit dependencies: audio/3d/gpu libraries depend on generate_demo_assets - Updated seq_compiler to use GpuContext instead of device/queue/format - Removed stale test asset files from src/generated (now in build/src/generated_test) Fixes 'fatal error: generated/assets.h file not found' after make clean. All 28 tests pass. --- src/generated/test_assets.h | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 src/generated/test_assets.h (limited to 'src/generated/test_assets.h') diff --git a/src/generated/test_assets.h b/src/generated/test_assets.h deleted file mode 100644 index 04bda25..0000000 --- a/src/generated/test_assets.h +++ /dev/null @@ -1,33 +0,0 @@ -// This file is auto-generated by asset_packer.cc. Do not edit. - -#pragma once -#include - -enum class AssetId : uint16_t { - ASSET_TEST_ASSET_1 = 0, - ASSET_NULL_ASSET = 1, - ASSET_SHADER_SNIPPET_A = 2, - ASSET_SHADER_SNIPPET_B = 3, - ASSET_PROC_NOISE_256 = 4, - ASSET_TEST_IMAGE = 5, - ASSET_TEST_MESH = 6, - ASSET_PROC_UNKNOWN = 7, - ASSET_PROC_FAIL = 8, - ASSET_SHADER_MESH = 9, - ASSET_SHADER_RENDERER_3D = 10, - ASSET_SHADER_SKYBOX = 11, - ASSET_SHADER_COMMON_UNIFORMS = 12, - ASSET_SHADER_MATH_SDF_SHAPES = 13, - ASSET_SHADER_MATH_SDF_UTILS = 14, - ASSET_SHADER_RENDER_SHADOWS = 15, - ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 16, - ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 17, - ASSET_SHADER_RENDER_LIGHTING_UTILS = 18, - ASSET_SHADER_RAY_BOX = 19, - ASSET_LAST_ID = 20, -}; -#include "util/asset_manager.h" - -// Accessors to avoid static initialization order issues -const struct AssetRecord* GetAssetRecordTable(); -size_t GetAssetCount(); -- cgit v1.2.3