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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 08:29:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 08:29:34 +0100 |
| commit | 180b0961a2216279024b4d35229d105d95a61878 (patch) | |
| tree | 30b7300f58f92fc86fe009b995421fe3ef4e454b /src/generated/test_assets.h | |
| parent | 981619884659a3d62140dfffcd91a558d564e25a (diff) | |
docs: Update project documentation and regenerate assets
Updated PROJECT_CONTEXT.md and TODO.md to include new critical tasks and reflect changes in task prioritization.
Modified doc/3D.md to adjust task descriptions.
Modified doc/CONTRIBUTING.md to incorporate the new in-memory replacement rule.
Regenerated asset files (src/generated/assets.h, src/generated/assets_data.cc, src/generated/test_assets.h, src/generated/test_assets_data.cc) to reflect any changes in asset definitions.
Removed temporary changes to GEMINI.md and HANDOFF.md.
Diffstat (limited to 'src/generated/test_assets.h')
| -rw-r--r-- | src/generated/test_assets.h | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/generated/test_assets.h b/src/generated/test_assets.h index f5ba129..04bda25 100644 --- a/src/generated/test_assets.h +++ b/src/generated/test_assets.h @@ -10,9 +10,21 @@ enum class AssetId : uint16_t { ASSET_SHADER_SNIPPET_B = 3, ASSET_PROC_NOISE_256 = 4, ASSET_TEST_IMAGE = 5, - ASSET_PROC_UNKNOWN = 6, - ASSET_PROC_FAIL = 7, - ASSET_LAST_ID = 8, + ASSET_TEST_MESH = 6, + ASSET_PROC_UNKNOWN = 7, + ASSET_PROC_FAIL = 8, + ASSET_SHADER_MESH = 9, + ASSET_SHADER_RENDERER_3D = 10, + ASSET_SHADER_SKYBOX = 11, + ASSET_SHADER_COMMON_UNIFORMS = 12, + ASSET_SHADER_MATH_SDF_SHAPES = 13, + ASSET_SHADER_MATH_SDF_UTILS = 14, + ASSET_SHADER_RENDER_SHADOWS = 15, + ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 16, + ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 17, + ASSET_SHADER_RENDER_LIGHTING_UTILS = 18, + ASSET_SHADER_RAY_BOX = 19, + ASSET_LAST_ID = 20, }; #include "util/asset_manager.h" |
