From 180b0961a2216279024b4d35229d105d95a61878 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 08:29:34 +0100 Subject: docs: Update project documentation and regenerate assets Updated PROJECT_CONTEXT.md and TODO.md to include new critical tasks and reflect changes in task prioritization. Modified doc/3D.md to adjust task descriptions. Modified doc/CONTRIBUTING.md to incorporate the new in-memory replacement rule. Regenerated asset files (src/generated/assets.h, src/generated/assets_data.cc, src/generated/test_assets.h, src/generated/test_assets_data.cc) to reflect any changes in asset definitions. Removed temporary changes to GEMINI.md and HANDOFF.md. --- src/generated/test_assets.h | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) (limited to 'src/generated/test_assets.h') diff --git a/src/generated/test_assets.h b/src/generated/test_assets.h index f5ba129..04bda25 100644 --- a/src/generated/test_assets.h +++ b/src/generated/test_assets.h @@ -10,9 +10,21 @@ enum class AssetId : uint16_t { ASSET_SHADER_SNIPPET_B = 3, ASSET_PROC_NOISE_256 = 4, ASSET_TEST_IMAGE = 5, - ASSET_PROC_UNKNOWN = 6, - ASSET_PROC_FAIL = 7, - ASSET_LAST_ID = 8, + ASSET_TEST_MESH = 6, + ASSET_PROC_UNKNOWN = 7, + ASSET_PROC_FAIL = 8, + ASSET_SHADER_MESH = 9, + ASSET_SHADER_RENDERER_3D = 10, + ASSET_SHADER_SKYBOX = 11, + ASSET_SHADER_COMMON_UNIFORMS = 12, + ASSET_SHADER_MATH_SDF_SHAPES = 13, + ASSET_SHADER_MATH_SDF_UTILS = 14, + ASSET_SHADER_RENDER_SHADOWS = 15, + ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 16, + ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 17, + ASSET_SHADER_RENDER_LIGHTING_UTILS = 18, + ASSET_SHADER_RAY_BOX = 19, + ASSET_LAST_ID = 20, }; #include "util/asset_manager.h" -- cgit v1.2.3