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authorskal <pascal.massimino@gmail.com>2026-02-28 09:48:08 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:48:08 +0100
commitf9ac4caf2f36c283c2d90bcb985e3298c417d564 (patch)
tree70960c6115442c6f342ee5c0e50726e9c8f9f226 /src/effects/shaders.h
parentbc1beb58ba259263eb98d43d2aa742307764591c (diff)
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
- Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.h')
-rw-r--r--src/effects/shaders.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.h b/src/effects/shaders.h
index ee6c65e..5fc442a 100644
--- a/src/effects/shaders.h
+++ b/src/effects/shaders.h
@@ -15,6 +15,7 @@ extern const char* particle_render_wgsl;
extern const char* rotating_cube_wgsl;
extern const char* flash_shader_wgsl;
extern const char* scene1_shader_wgsl;
+extern const char* scene2_shader_wgsl;
// Compute shaders
extern const char* gen_noise_compute_wgsl;